My feedback:
- Ostruppen:
The fact that they are 6 man makes them good. They will however lose every fight in the mid game against for example vet 2 bars riflemen or vet 2 upgraded infantry sections. The upgrade of the lmg's comes quite late. You have to actually build tier 4. You probably get this around 15 min if you have an ok game or maybe even later. It seems fair to me that the lmg upgrade comes later then normal, as ostruppen are six man. But that late? I don't know. I mean ostruppen normally don't have that much kills anyways. And then also not allowing them to get their lmg's untill pretty late. I think it's maybe a bit over kill. Tier 4 upgrade or maybe even build tier 3 seems a fine timing for allowing players to upgrade their ostruppen.
- Defense structures thing:
I haven't really used it that much. I should use it more, as it's a great thing that ostruppen can now build heavy cover as they are a way better unit in heavy cover then that they are in yellow or less cover. Even though this change seems small, i think it can work out great!
Haven't used the trenches at all. If they can be recaptured by the enemy (which is logical) i dont think people will use it that much anymore, unless maybe build one on your cutoff so you can maybe better defend your cutoff, even though this works aroudn the other way as well
-Supply drop
240+320= 560. You also have to build tier 2 to get a pak. So let's make that 650 manpower and some fuel. That's what it costs to get a mg and a pak if you do it the regular way.
Now you get a pak and mg for 450 manpower. And you also get fuel and munition for it! Don't get me wrong. I love the ability. It's a really good ability, and it works well in the game. It seems to really do good in this commander in combination with ostruppen. But don't you think that 450, if you look at it technically, isn't a bit to cheap? I can image that it becomes pretty op in some modes as it allowes you to skip a full tier building. Again don't get me wrong. I think 450 is expensive, but what you get for it is great. It shouldn't be more expensive bcs probably nobody would use it then. But if you look at it really really objective, it's crazy that you can get these things for 450 manpower, while normally you get it for 650 manpower and 20 fuel or something and now you get fuel and munition back for it as well! I'm not sure about the cost. I'd say leave it at 450 for now and test it more and have a look if it maybe needs to be a bit more expensive, which could very well be the case. The overall idea and the ability itself is great though, love it
- The officer (don't know how it's exactly called)
Holy shit
Love this squad. It's pretty bad at long range, but at close range it does quite an amount of damage. But the ability's of the unit are way better. The smoke is really usefull. You can cover retreating tanks, you can smoke an enemy mg or you can smoke sight for a sniper or just smoke for capping in general. The mortar artillery strike is really usefull to push of mg's and at gun's and i think it does a good amount of damage for the perfect price of 40 munition. The unit is 240 manpower, which is a fair cost imo as the squad itself doesn't deal to much damage (apart from maybe close range) but the abilities that come with it can be really usefull. I would suggest you don't change anything to this unit. It seems in a perfect spot atm imo
- Railway
Well yeah nothing much to say about it. Rng is great to deny area's or to push the enemy out of area's. Still the same, and it shouldn't be changed. It's good as it is imo
Hope this feedback is usefull