They could just remove the munitions cost from the flare and give it universal cooldown so all squads have to wait if one squad throws it.
Healing is a one time cost that can be used for free every time after the initial upgrade, but you have to purchase the upgrade and then pay again to throw the flare for some lackluster artillery?
Also worth mentioning the sniper gets the flare with vet despite him not really needing it since he should be far enough away from the front line.
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#Steam AliasWL%Streak
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