We already tried this in WBP1.0. Penals were so bad that they sucked and T1 became a high-risk, no-reward tier. If simply removing the flamer would have fixed Penals, we would have stopped bothering with tweaking them at v1.0, already.
The side-reason we bother about T1 so much is because want people to be able to play the game without facing Maxim-spam strats all the time.
All factions, and all tiers now get appropriate counters for every single possible light vehicle. If you believe that any single vehicle/strat can shut down a particular opening tier, please let us know.
This is the first community-balance patch we do. We don't care about what notion of justice you happen to have for the past. We are here to make things right for the future.
Thank you for the answer. I have over 800 h in multiplayer games over my belt, and even if I play mostly axis I tend to play other factions from time to time,(and soviets used to be my favourite amongst them)
Correct me if I'm wrong, but T1 in SU rooster was always a bet on agressive play with specialized, superior units, at the cost of limited access to AI. Can you explain why are have decided to change that? Isn't it a little bit too drastic?
Also, I you could adress my previous points, I would be great.
See below:
Build and Strategic Variety:
If you would be fair in that point for all factions, you would at least consider opening the option for grens to get G43's without a doctrine choice?
About QoL changes:
Would it be possible to add HP bar for deployed OKW trucks? sometimes I lost my schwer there because I was busy microing on the other side of the map, and I wasnt even aware it is getting pounded by force-attacking Tank destroyers/ AT guns.