The problem isn't losing 1 member, the problem is USF mortar altogether with the brit mortar and their natural ability to wipe 4men squads in two successive and quick blows.
Do this test with a friend. USF vs Ostheer and then Brit vs Ostheer.
1st game, make 1 or 2 mortar as USF
2nd game, play it as if the USF mortar weren't implemented.
3rd game Brit with a mortar pit
4th game Brit as if Brit didn't had mortar pit.
You'll see an incredible gap between having mortar and not having mortar in term of balance, it is like playing two different games. The nerf on the USF mortar is a good point of the version 1.5 cuz it was still too potent on 1.4
Note that for the USF and Brit mortar, I'm in favor of cutting their damage per shot in half. So their purpose isn't anymore to kill but to force move.
I kind of agree. but I would go a step further. USF mortar should be gone, it was a mistake. USF do not need it.
https://www.youtube.com/watch?v=prZIK_bm0bY
If you have spare time, watch that replay, probably one of the best "flank and smoke" plays I've seen.
USF Rifles are the best mainline infantry in the game, and can be geared to fight with virtually anything,
-they have frag grenades and good damage on the move with garands and and BAR's. As well as cheap smoke for countering long rage counterparts and HMG's
-Snares and bazookas makes sure Tanks cannot punish them so easily as german infantry.
-Want to play more defensively? just get the doctinal LMG to win shooting contest with grens.
Just to make clear: I dont want to change it. By the design, USF Rifles was supposed to be more flexible and win wtih axis infantry most of the 1v1 engagements. But giving them a mortar virtually crippled Wehr only chance to hold the early USF domination. Support weapons and bunkers are hard countered by it, which allows Rifle squads to free roam the map with little to no opposition. And most of the time it means gg.
The other thing is the squad member numbers.
While I understand relic design for wehr around small, 4 man squads, and 4 man elites squads in OKW (Obers and Fallschirms)
I fail to grasp why other, even more deadly elite units such as rangers and some commando variants gets 5 squad members. And while commandos might should be left alone because they really need to get close be effective, Rangers are way to resilent, and not a single german infantry can compete with them at this point.
Compare them, for exmaple, to Stormtroopers which are 4 man, their upgrade cost a whooping 100 muni which for Wehr is an arm and leg and see what I mean.