at the moment theres no reason not to take the churchill, its a complete monster that can easily 2v1 panzer 4s and just absorb anything germans throw at it
once the nerfs start rolling out the comet might look good again, but right now just go with churchills and the superior crocs/avres |
at the moment i see no legitimate reason to ever build a t34/76 since
every other tank you build is more cost effective and better, like su 76 or 85
just get the doctrinal tanks, theyre all better than a t34/76
i dont even consider it a tank, it will lose to any tank 1v1 and even light vehicles too like the puma
a single shrek squad is a extremely lethal to a t34/76, its always gotta be babysat by infantry support, so i consider it a infantry support vehicle
it has piss poor accuracy, low damage, low health, low penetration and its too expensive for how little it does |
it's great and all that UKF and allies are winning in 2v2+, but in 1v1 they're still too weak. few problems with UKF right now:
1. dual sniper cheese, nothing can be done about this at the moment, the enemy would have to just be plain retarded to lose either sniper
2. OKW and ostheer outproduces UKF way too fast, by the time you get your 4th unit out they have already captured half the map and with OKW they probably pushed you off with 1-2 sturm squads rushing your tommies
3. german mortars, jesus christ, these things are just monsters against UKF, if you build emplacements then your engis are permanently stuck repairing it, and german mortars just fire way too fast and a competent german player will have his mortar well protected by mgs and paks to prevent you from countering it
4. lack of variety of a mid game vehicle, the armored car is ok i guess against a scout car and halftracks but they are awful at anti infantry and die within 2-3 shrek shots, there is just nothing to build after you have engi/sniper/at gun on the field
5. PIATs are just plain awful, there is no reason to get them since moving a tiny bit will make them miss.
infantry sections are extremely vulnerable to any sort of vehicles because they have 0 vehicle snares and PIATs take too much dumb rng to depend on
6. some of the commander abilities like smoke raid operation/mortar cover/hold the line cost way too much considering how little effect they have
other than that if you manage to get past all this and survive to endgame, then you should have a better time to since all your tanks are better than their german counterparts |
Steam Alias: missharvey <intel>
Steam ID#: 76561198001239855 |
im not sure what to do with this faction
im sure my 1v1 build is trash and theres a far better one
i usually go tommy, mg, bren carrier, t1, then wasp
if i need nades ill tech that, otherwise ill get weps and try to kit out everyone with dual bren lmgs
from here im lost what to do, i try to get royal engis and AEC, then maybe a sniper or at gun, and now im just sitting around with nothing else to make until t2
i dont know how to counter mg42 wall lock, they get 2 mg42s to cover each other, then a grenadier squad to wait for the bren to just faust it, OR the duo snipers and just win the early game effortlessly
|
i dont get it, double snipers just cheese you out and its auto gg, you have nothing in your arsenal to deal with these and they just bleed you dry of MP
the carrier is worthless to even scratch them, and they easily get panzerfausted by grens helping the snipers |
Soviet goes scout car > gets countered by a 222 > 222 gets countered by t70 > T70 gets countered by a stug.
USF goes M20 > gets countered by a 222 > 222 gets countered by AAHT/Stuart > AAHT/Stuart gets countered by pak/stug.
Though Quad needs nerfing imo.
you can 2 shot a quad with a pak, 1 burst incid ammo mg42 it, 2 faust it, 2 shrek it, 2 puma shot it, 2 stug shot it, or just place mines
if you play your 222 super passive and support it even that can kill a quad |
i love it, its great, no more stupid duo mg42 instapin lockdown wall, now i can just straight walk into its face, then just go behind it and still not get supressed
meanwhile maxim still performs great and quad i think pins even faster now
boy german fanboys are going to be pissed about this |
i mainly veto these 4 maps because theyre stupidly axis sided and encourages blobbing(open ground that can easily be held by mg locking with no effort, and later on one flak HQ truck)
road to kharkov
minsk pocket
crossing in the woods (shouldnt be a 2v2 map and its broken for axis)
rzhev winter (chokepoints that funnel you through to open ground, great design)
rails and metal is the best balanced 2v2 map i can think of, SU have a great chance of winning on it with some good flanks |
New Weapon Type
We felt grenades were taking down ambient buildings too easily so we wanted to isolate its weapon critical type from other bigger explosive weapons.
Small Explosive and big explosive. Small explosives are grenades and big explosives are every other explosive weapons.
thanks relic, i owe you one |