What's about this Recoup losses? It is working on volks only or what? What's wrong with it?
It works on every infantry unit(don't know about vehicles) and it gives you roughly 87% of the reinforce cost of that unit back as manpower.
Posts: 474
Thread: Relic Stream - October 2828 Oct 2015, 19:04 PM
What's about this Recoup losses? It is working on volks only or what? What's wrong with it? It works on every infantry unit(don't know about vehicles) and it gives you roughly 87% of the reinforce cost of that unit back as manpower. In: COH2 Gameplay |
Thread: Relic Stream - October 2828 Oct 2015, 18:04 PM
I just noticed the hetzer has a population of 16. While the OKW luchs is at 8; the ostwind at 10; the panzer IV at 12; and the panther at 16. Like seriously, did anyone even check how weak this unit is before thinking "this is totally worth 16% of someones army." In: COH2 Gameplay |
Thread: Relic Stream - October 2828 Oct 2015, 17:35 PM
Overall, pretty meh commander. Even the vet 5 flame hetzer didn't look too powerful while it was taking 2-3 seconds to kill off one model from a con squad. In: COH2 Gameplay |
Thread: Volks schreck, necessary evil or no?28 Oct 2015, 16:49 PM
Volks can soft peddle around and aren't tied down to a weapon that if the guy holding it dies; another crewman has to take his place before they can move it again. Which is why I also hate how maxims don't have teleporting crew men to carry the gun while the one holding it dies(hello mg42/34 crew). In: COH2 Balance |
Thread: Remove the Weapon Racks from USF, add something else28 Oct 2015, 15:04 PM
This has more to do with flamer rifles overperforming in 1v1s and negating all cover and buildings to be usable by infantry. Though pack howies instapinning your squads not even on direct hits and making you retreat adds up too. In: COH2 Balance |
Thread: Volks schreck, necessary evil or no?28 Oct 2015, 14:58 PM
You will have to redesign OKW if you do anything with the shrecks on volks. Because the raketen is almost useless against flamer tanks or anything that manages to get on its side and isn't as slow as an IS-2. Well, at least it can retreat and be put into buildings with the downside of having no shield to give heavy cover to its crew ![]() Sadly, I don't think there will be any other changes to OKW design other than giving the p4 to the flak truck ![]() In: COH2 Balance |
Thread: Optimization patch for the love of RNG gods28 Oct 2015, 13:08 PM
Considering the people who worked on the basegame are no longer here to tell the new guys how they coded the mess they released back then. I'm doubting a performance patch could ever tie up the nasty memory leaks and crash dumps plaguing us since alpha. What they could do is fix the new performance issues that came along with brits. Though I don't know if that problem ties back to the performance issues from the past that are still not fixed. In: COH2 Gameplay |
Thread: Vet threshold; AVRE 45 KIA + panther and no vet 328 Oct 2015, 10:03 AM
Vet requirements on british tanks can be considered game breaking if they are too low. As vet 3 for churchills pretty much stops any snare from crippling them. Add to that, the last time I used a comet I also had this funny feeling it was vetting up faster than a panther or panzer IV. Even my sherman doesn't get vet as fast as a comet does and it's supposed to be cheaper in the fuel department. Remember when paks had to be adjusted because they were instantly getting to vet 3 after 3 pak shots? Same thing needs to be done with the british tanks. In: COH2 Gameplay |
Thread: Matchmaking giving easy bot as team mate28 Oct 2015, 00:40 AM
Whaaat the... There was the name of a player dropping in game who's name was not on the loading screen of this screenshot. I am guessing he dropped faster than the speed of light and the game just decided to show him as an easy bot instead of just showing he dropped in the loading screen. In: COH2 Bugs |
Thread: Remove the Weapon Racks from USF, add something else27 Oct 2015, 22:51 PM
dual equipping People just keep forgetting that you can dual equip and put the weapons on any squads. Hey guys, if you hate your USF weapon racks so much how about we trade upgrading on the field with allowing me to dual equip lmg42s on pioneers and grenadiers at base. I'll take that. In: COH2 Balance |