- 3 Man Squad
- Squad costs 400 manpower
- Model reinforcement cost is 90 manpower
- 90 Health Per Model
- Armed with STG-44s which deal 6.5 damage per bullet.
- Accuracy is 0.55 at long, 0.75 at medium, and 0.85 at close.
- Maximum range is 35
- Has 4 abilities: Sprint (5 Munitions), Medical Kit (15 Munition; Self Heal; Not the Grenadier medkit; Vet 1 Unlock), Panzerfaust (25 Munitions), and Assault (45 Munitions; Squad breaks suppression, and sprints up to have each model throw a grenade, very similar to 'Grenade Assault')
- Has 68% received suppression
- Has 68% received accuracy
- Vet 1: Unlocks Medical Kit
- Vet 2: -12% received accuracy & suppression (0.68*0.88=about 60%)
- Vet 3: +12% weapon accuracy (Far: 61.6% Medium: 84% and Close: 95.2%); -50% Ability Costs.
If I missed anything, please tell me.
Is that a 3 man squad, resistant to bullets, immune to mortars, immune to suppression, that can heal itself, designed do overpower infantery, shreck tanks, throw grenades, hooraaah, cost as much as an obersoldaten squad?
Marie-Sue Terminator squad spotted!
I am afraid you designed some kind of acetiger infantery aviable at 7CP with actually no downside.
While i like KCH, i cannot agree on superunits that can deal with anything without support. Even the humble Tiger cannot selfrepair and is not stuffed with multiple multipurpose abilitys. There is basically no point in bulding any other units past CP7 with that loadout.
What i suggest you is to do some of the followings :
-removing thoses abilities, replace them with more specialist ones, like building occupy/stungrenades/inspire warcry(creates synergy)/build special thing/debuff spell...
-adding weaknesses to a certain type of units
-adding downsides, limit to 1, mega popcap, ressources cut, autobreak if a model die, no reinforce allowed...
When comparing to other "terminator" units, the colsest things that comes to my mind are rangers, shocks, obers, and they all serves a particular purpose, have mostly one or two abilitys at max that help them to fulfill their purpose and are soft to vehicles (dont count eventual zook as it hampers their usefullness to be able to soften light vehicles).
I liked the work you puted on railway artillery thought, pretty nice!
Kozo.