Now, they did not only take away cut offs (which makes it already a lot easier to keep a small portion of the map, but they also changed the way upkeep works, so that holding the map does not give you a manpower advantage, but rather a manpower disadvantage by having more units and not getting any more mp from the map.
Interesting discussion going on here, have been following this thread for a good while now! I'd like to throw in my two cents on two points:
1. Cut-offs are still there. They are NOT taken out of the game. SNF had some 2v2 games with very effective cut-off strats, where one team had literally zero strat points for one - two minutes. While this might not take away all the MP, it does limit your Muni/fuel income severely, limiting teching and the use of special abilities that improve your general fighting strength. I agree that cut-offs are not as brutal as they were in vCoH, but saying that they are "taken out of the game" is polemic and plain wrong.
2. Come-backs are over-rated in this conversation. I've had plenty of games where I had the whole map capped after 10 - 15 minutes and had the dude pinned in his base, and I knew I had won the game. Some tried to fight on, but two or three T34s would always be the end of it. You are making it sound as if your opponent is getting a stronger army by losing, which is simply not the case.