Both Sturm Offizier and Artillery Field Officer need 3mp lower reinforcement cost to become efficient enough to use instead of camp behind infantry. Would go from 35/30 respectively to 32/27.
NKVD officer needs abilities that actually make a difference (from free single squad buffs to timed aura buff with small muni cost). |
What you write has nothing to do with the fact that cons have MORE abilities than grens and grens HAVE TO tech to be even built. Yet, they cost the same and the hooorah and snare combo is best AT snare in this game.
The ability from cons I think grens should have is sandbags. (Hooorah would of course be cool too as well as merge but I'm not even suggesting that cause that would be cloning stuff unique to faction)
You can make sandbags with your mainlines with Osttruppen or Defensive doctrine. Mixing 2 Grens with 2 Osttruppen and no early mg42 is actually a quite effective start against USF and UKF.
You get sprint with Jaeger Infantry doctrine and other doctrines.
Ostheer has its own strengths, they don't need any of these tools non-doctrinally. |
I'm pretty sure it started when Stuve beat Nicko's USF with it. Nicko got intrigued and started using it himself. Now - because Nicko is using it - the strategy has become all the hype among top players.
There are certain players that already did it in previous patches, like Brosras, Jae4Jett and Aimstrong, but back then G43 Panzergrenadiers weren't nearly as strong.
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Personally, the strategy wouldn't be my first pick. I've seen it used against the very best players, like DevM and Kimbo and they can punish the slow start hard. You will be fighting with 2 MG42's and 2 Pio's in the first 3,5 minutes against 3 rifles, so one mistake can ruin your setup and make it hard to comeback. Furthermore, if your opponent manages to get in an advantageous position, you can't really force him out with just pio's and mg's, so you might have to give up ground you otherwise could've fought for with T1. In the midgame your infantry will be strengthened by 2 G43 Panzergrenadiers and the Jaeger Command Squad, which are very efficient and strong infantry at all ranges, but they will likely be outnumbered. Lategame you probably have 1-2 more G43 Pgrens, tanks of your choice and the AT strafe, which is quite a solid composition. The only problems are the single snare and lack of Tiger.
I'd recommend one of these similar builds instead if you like playing with strong infantry:
"MG - Gren - Gren - MG" start with either Elite Troops or Lightning War.
By getting second MG instead of third Gren, you give up some early aggressiveness, but will bleed less and have one less squad to upgrade. 2 Grens are still good support for the MG's and will easily beat off any single Allied squad when kept together. This start costs 360 more manpower than T1 skip, but has less weaknesses and might result in more mapcontrol. Afterwards you can do something like "Pgren - 222 - Pgren/Storm - Pak - Pgren/Storm", which you ofcourse upgrade with G43's to get an unbeatable infantry force.
"MG - Gren - Gren - Gren" start with German Infantry.
The aim is to get all Grenadiers upgraded with Veteran Squad Leaders. 5 men Grenadiers are actually equal/better than G43 Panzergrenadiers at mid/long range, altough slightly less efficient per model. They also got buffed this patch. The vet 3 damage reduction makes the squad insanely durable against most explosives and makes the -10% RA you get with the upgrade more effective. You can really do anything you want after this start, the 5 men Grenadiers at 2 CP alone make it worth it. You don't even have to make the 250 if you don't feel like it. |
To be honest, this is the closest we got to balance in quite some time! |
This sounds like a pretty serious bug.
Have a replay of it happening? |
You people do realize that putting HMGs against each other and trying to claim one is better then other is as brilliant as putting ATGs against each other and claiming the one to kill the other is better......
That's why I crew dropped Paks with Panzergrenadiers if I go Osttruppen doctrine, makes me win any AT gun vs AT gun engagement. |
Thread: lulz4 Oct 2019, 12:37 PM
HE tried using raks? Its bad idea.
I didn't watch the match, only saw match results.
I'd agree 1-2 Pfusi's with Schrecks is probably a better idea against the M3's and T70's than Raketens. |
Pershing itself (besides its medium tank veterancy requirements, as has been mentioned) is fine.
Problem is that USF can snowball into a Pershing quite quickly because of their early game dominance with four strong squads and an M20 by the 5 minute mark, with Stuart soon following up. Makes it not a big risk to forego the first Sherman. |
Thread: lulz3 Oct 2019, 19:48 PM
Shreck squads?
I gave 2 of em Schrecks, I knew he'd only make T70's and steal my Paks anyway. It was enough AT to stall until Tiger Ace (at which point he instaquit )
Funfact: Jove lost to Artem today as OKW. |
Question on the bug: Is this Faust bug related to the fact that Panzerfausts cannot go through objects/need vision to fire when other AT grenades work all the time? For example in PaulaD's WHY WHY WHY WHY RELIC WHY clip the faust is not working b/c smoke was deployed.
I think Faust requiring vision to trigger is from EFA balance. Panzer Tactician was too strong of an out-of-jail freecard against snares. |