Stug HEAT round:
+100% penetration.
-50% damage.
Penetrating shell will disable vehicle's gun, turret and vision for 5 seconds.
Not useless, but situational, because of the reduced damage and clunky application.
It can be quite good if you alternate firing HEAT rounds with two or more Stugs against a heavy tank, to stop it from returning fire. Against mediums it's almost always better to keep firing normally, unless you have to save a tank or squad on the brink of death. If you know an enemy tank has excess HP between 40-80, like the KV1, IS2, Sherman with dozer upgrade, etc, you can use it once without reduced damage being a drawback.
I feel they should atleast make the Stug G HEAT round like the Stug E HEAT round (guaranteed penetration and "click -> choose target" instead of an activation type ability). It's currently a bit overnerfed.
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