panzer tactician happens too fast and is way too responsive... i recommend reworking it so that it doesnt immediately pop out or requires a bit more micro like the sherman smoke...
Grenadiers are well balanced infantry, but they start to bleed hard in the lategame when they get outcompeted by elite or fully upgraded Allied infantry. DevM has mentioned the same thing, so I know I'm not the only one who experiences this.
All they would need is a small reinforcement cost reduction, possibly with tech. Was personally thinking of 30->28 mp reinforcement once battle phase 2 is researched (T3 tech). Would save Ostheer around 100-150 mp total in a dragged out game.
The MG34 better than the 42?? What? The 42 can suppress rifles heading at 2 opposite directions... the 34 cant do that... plus the 42s dps is higher and goes crazy with API
Gbem's mind = blown
34 can supress like a 42, but damage is indeed lacking.
Remember the bug from Overwatch flares that caused negative cover upon activation?
The new Partisan traps are very similar... they cause GREEN cover upon explosion. Imagine how overpowered and annoying this bug would be in live version
Axis booby traps also give green cover, it's an L2P issue now.
- "Panzer Authorization must be repurchased if the Panzer HQ is destroyed and is required for all heavy tank call-ins."
One of the reasons why Spec Ops was such a popular choice is because losing your Schwerer as OKW is extremely punishing. I think Panzer Authorization should be a one-time purchase, with only the Flak having to be repurchased. What I mean:
- Cost of Schwerer from 100MP/80 in preview to 150MP/80.
- Panzer Authorization from 100MP/40 in preview to 50MP/40.
- NEW: Flak has to reactivated if you replace Schwerer and have upgraded Panzer Authorization. Costs 50MP/20.
- "Osttruppen Supply Drop - Manpower cost from 450 to 400"
I feel the bigger problem is that it comes too late. It comes at 4 CP when most light vehicles have already arrived on the map, with the possible exception of the T70. An MG34 at 4 CP is even more absurd. I feel the drop should be 3 CP like the AT gun in USF's Airborne Doctrine.
- "Command Panzer 4 - Aura damage reduction modifier from 0.8 to 0.9."
For the same cost as a P4, but worse AI and AT performance, you get a 10% damage reduction. It already wasn't the most popular option (atleast in 1v1), this makes it even harder to justify. I think it could use a further cost reduction to 110 fuel or a different compensation.
- Pgren/Stormtrooper G43 changes
Good changes, but possibly not enough. I would go a step further with the upgrade giving all 4 Pgren/Storm models a G43, while reducing the moving dps from 0,9+ to a more reasonable 0,8. Otherwise, if that still doesn't justify upgrading, a different approach could be giving upgraded Pgrens (and Storms) 50 sight, instead of 42. That way, even if performance is lacking, it would still give the upgrade a clear advantage in vision.
- Sturmoffizier changes
Great changes. Could also remove that weird drawback of forced retreat giving a 50% accuracy buff to nearby enemy squads, making it unusable against blobs.
Disagree with
- Fallschirmjäger FG42 buffs
Most changes to Falls seem great, but I don't think the FG42 buff is needed. FG42's already deal insane damage at all ranges, especially with veterancy, buffing their dps further could make them very frustrating to play against. I'd rather see some mild RA buffs, so you're not reliant on good model drop RNG for your Falls to perform.
Other suggestions for next patch
- Other officers
Here are some basic ideas to improve the other officers, besides the Sturm Offizier:
- Sturmpionier Schrecks
A reduction to Panzerschreck cost to 60 munitions, possibly make it not exclusive to Sweepers. I'm not exactly sure how it will work out, but not being able to retreat Raketen could make it more vulnerable to aggressive super light vehicles. Sturmpionier Panzerschreck being more accessible would give OKW another option to fend off these lights, so OKW doesn't have to deathblob in the early game, if patch does indeed make Raketen a worse option against super lights.
- Ostheer Mortar Halftrack Incendiary Shell
This ability is in a far worse state than the ISG's incendiary barrage ever was. It's a single flame shell with massive scatter that costs 45 munitions. It's sometimes advised to use this against Sim City, but even in that role I find it's a total waste of resources. Could get a similar treatment as ISG's incendiary barrage will get.
- Osttruppen Reserves
The same as normal Osttruppen except at 3 CP, more expensive and with a miniscule chance of them getting an LMG. This ability should really be looked at.
Anyway, preview looks great, many spot-on changes.
Tbh i think the tier list as far as hmgs goes is... 50cal>Dshka>Mg34>mg42=maxim
Agreed about the MG34 being better than the MG42 (aside from timing), it has better and faster veterancy, it reacts faster, it suppresses just as quick and costs less. It does less damage, but is arguably supported by more reliable infantry. I'd still pick the MG42 over the Vickers or Maxim though.
As for the DSHK, I'd only call it better than the MG34/42 if you get it from the Airborne Doctrine. The relatively low manpower cost and the ability to recrew with better models make it a huge threat to deal with. If you recrew it with Engineers, it costs 251 manpower total and models will have 1 RA instead of 1,25 RA. At its normal 300mp price, it's only good versus Ostheer IMO.