Why does "Cooldown unified from 3.2/1.7 to 3/3" have two different values?
max/min |
thanks for the history lesson, what was your point again?
german steel> everything |
You don't know the horror...
Croc is so ridiculous. PaK wall won't do jack shit since it wipes them in 2 seconds. It also gains vet quit fast, and that Vet3...
One Croc and an ATG, and they can push any line. Mediums also are not that effective, because even if you flank them, and even if every single shot penetrates (which they won't) it's gonna take for ever to finish it off, and in the mean time it will wipe your vetted MGs and PAK with its deathray.
In 2s, the only counter is Elefant.
Pakwall is shit if you are bad and don't spot for your stunning AT guns. Next time try to actually spread your units since I see you still have blob habits. |
I dont understand, what is the point of 17 pounder? It costs 70 fuel and like 320 manpower? (im too lazy to check , while Pak43 costs only 500 manpower.
17 pounder
-Cant shoot through everything without special ability, which costs 90 munitions..
-Can spot for itself with flare
-Garrison bonus
-Brace
Pak43
-Shoots through everything all the time
-Crew can be sniped
-Cheaper cost
Both of these guns are so easily countered, so what is the point of 17 pounder costing so much? Id like to see 17 pounder cost reduced a lot.
You forgot 20 popcap |
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So what you're saying is "I don't care about any other faction but USF"
K, cool. Amazing counter argument to buffing the JT.
And infantry to deal with a JT? What? The JT can't even hit infan try, it's a less cost efficient and more risky elefant.
JT is not a GG unit. If anything I laugh when it gets built because of how cost inefficient it is. I'd much rather get two p4s and change, and no need to worry about perma crew stun if I get a jp4 instead.
I don't know, but my opponents cover their heavy tank destroyer with something, being it elite infantry, HMGs, AT guns or mines
Yes the unit is underperforming overall, and maybe I was wrong about opposing the price reduction. I would rather see an option for USF to not make all their armor obsolete when it enters the field, besides m10 spam |
Tfw people think JT cost change is bad.
When's the last time you've even seen the damn thing in a 1v1 or 2v2? And why does everyone still ignore the fuel penalty. Kek level = top.
Glad to see medics back, so many units shit canned that all had beautiful voice acting and all.
And now that all vehicles have detection radius we can finally see some real light vehicle counters to sniper play.
I am against the buff as long if USF gets nothing in return to deal with it.
An elefant/jagdtiger is almost a guaranteed GG if you stall out long enough, since they lack the infantry options to deal with it, but maybe the rifle buff is enough to not get roflstomped while you try to advance. |
You pretty much gave the prime example of what I meant. The Tiger is under-performing currently. But god forbid there´s going to be a buff for a German unit. And it´s even worse if it´s a German tank. better post "kruppsteehl" etc. to oppose effective German armor.
Bad trolling, I rate 2/10
Sick reply
If you actually were serious, try to not pick out parts of a post that you can just fit into your ''everyone hates germans'' agenda
USF as a faction is underperforming and only few people give a shit |
comet, e8, and the t34 85 doesn't have wind down/up to begin with. This mean the chart overstated the panther's ROF.
note that while panther have a low ROF, it's made up by the fact it's got 50 range. This is also why I prefer a nerf to the comet's range. The comet fire as fast as the other medium but with the panther's range.
You are completely right then, my bad |
actually wind down/up is relevant. it's additional time added to cooldown/reload in order to make room for any necessary firing animation. Look at any atg or open top vehicle (like jackson) and you will see wind down and up.
Even the bolt action rifle used by the majority of the soldier in this game have wind down for the bolt animation. that bolt working animation is also one of the biggest factor in its ROF.
The panther doesn't have any post firing animation but it's still affected by wind down.
I mean it's not relevant in the comparision as no other tanks had their wind down/up times included. |