I don't know if this has always been a thing, or just something that's been added recently, but the american M18 AA halftrack shoots down the AT loiter planes nearly instantly, even with a single vet zero halftrack.
Glad I'm not crazy. I played a 1v1 where my opponent rushed one out and it instantly shot down any paradrops I tried that weren't in my base - pretty sure he just had it parked right outside his base but the combination of range and firepower meant it covered basically the entire 1v1 sized map. The fact that you can lose paradropped squads that way is interesting but it didn't feel very fair being on the other end of it haha
+1 to the change to damage only decrewing emplacements is a terrible change from COH2. Combined with auto-reinforce HTs it's just a different flavor of toxic sim city. Even if it just did minor weapon damage then at least you'd be able to slowly wear down campers but right now it's maddening to build the direct counter to something and feel like you're literally making 0 progress.
That's the only two egregious things that I've noticed so far anything else is probably too soon to really comment on. (1v1 perspective)