That's insane, It's a 'permanent' ability right? and can only be turned off when killed or the player chooses to, so, if I turn it off an reactivate it, it costs me another 30?
The cost needs to be removed, how much does the Alien tech Jag/Rek cloaking cost, hmm? HMM? HMMM!!!! Or to switch the AAHT to AA mode, how much does that cost!
Yeah, thought so Relic.
I tested this last night, you do have to pay the 30 MU again if you turn it off and then use it again. Which is yet another annoying thing about USF for how MU starved it is. That being said Take Aim! is mostly a no-brainer for me as you should have troops spotting/screening for the AT gun anyway.