However, on the eastern front melee hand-to-hand combat was quite common. In fact it was standard russian practice to have bayonets fixed at all times. Besides that many Russian soldiers sharpened their entrenching tool as sharp as a knife.
You are "slightely" exaggerating here. Fixed bayonets is never a standard as it significantly reduces the ability to aim. |
I think relic should advertise his game, not only to the ppl who actually play the game, but steam main store page helps a lot.
How does one put a game in the steam store when its exact price has yet to be determined? |
How many players total are there in company of heroes 2?
It is impossible to answer this question if you do not define an "active player". How many hours on average does an active player play each day, each week, each month?
If you like to know how many CoH2 copies are sold in total, you will have to wait on official sales results from Sega Sammy. |
Media tends to exaggerate the results of studies. All this study really shows is that incompetence in video games may lead to agression.
There are tons of papers that determine a significant relationship between violent video games and agression in society. This paper does not dispute this. |
I was aiming at the current CoH1 (please stop saying vCoH, especially since nearly every 2v2 has OF factions) 2v2 and 2v2AT matchmaking. It isn't great, but manageable, therefore, a game with a much larger player base should be manageable as well.
Furthermore, all those random players should not be matched versus AT players, just because a few AT teams cannot bare to wait a few minutes. This is unacceptable. Moreover, the average skill cap between CoH2 players is smaller than between CoH1 players, mainly due to the life span of these games, making even AT matchups easier. |
Well, your opinion is not indicative of the opinion of the community at large. Every developer of multiplayer games with matchmaking these days prioritizes timely matchups over better matchup balance. They wouldn't be doing this if they believed a majority of their player base was fine waiting two or three times as long if it meant a better matchup. People don't like waiting 5 or 10 minutes for a game. Look at what Valve has done recently with Dota 2 matchmaking. When they split off into ranked and unranked, they removed a number of options that segmented the player pool in order to keep wait times down around their 2 minute 30 second target. And this is a game with 400,000-600,000 concurrent players every single day. Even they don't want to risk segmenting their community too much.
If timely matchups are prioritized over better matchups, it does not mean there isn't any improvement in this tradeoff. Would a player be willing to wait an additional minute for a closer matchup? Perhaps. Would a player be willing to wait an additional 5 minutes for a perfect matchup? Perhaps not. Would a player abandon the game after relatively long waiting times? Probably not. Would a player abandon the game after multiple stomps? Probably.
Id rather compare CoH2 to CoH1 than to Dota2, for all the obvious reasons. This leads to the observation that reasonable fast and good matchmaking of 2v2s and 2v2ATs is possible with the current player base.
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There were matched At team against random half year ago, then why it wasnot a problem for you?
Anyway it is problem yeah,but that wont happen cuz low population..
It was a problem back then as well, but AT ladders did not excist yet, so there was no way of knowing if you faced random players or AT players (they could have added eachother on steam after the game, for instance). Personally, I have not played CoH2 random in about 8 months, partially because I stopped playing overall. Therefore, I only just now report this.
As for 2v2, there are more than enough random players and 2v2AT players to seperate the two types. This mismatching problem is part of the reason people stop playing, whereby a downward spiral is created when the argument for not fixing it is a low population.
Not fixing obvious problems leads to a low population, not the other way around. |
Building up excitement and speculations is also a big part of it all. Seeing people discuss possibilities only enhances the buzz around the whole expansion. Having people hyped about it, no matter how little they know about it is a good thing. #Marketing1on1
You probably mean "#Marketing101".....
On a serious note, lack of information generally leads to negative speculation, as one believes a given company has no incentive to withold good news, whereas bad news is shared as late as possible or not at all. Therefore, an average CoH2 player is excited, ofcourse, but prepares for a dissapointment at the same time. |
The number of actively searching 3v3AT and 4v4AT teams are probably not very high indeed, but 2v2AT should not be a problem. CoH2 has the double amount of players when compared to CoH1, where it does not take very long to get a 2v2AT match in the latter.
Besides, a small population should never be an argument to mix random and AT, as players prefer longer waiting times over mismatches, in the long-run. |
When I play 2v2 random I get matched versus top 25-50 2v2AT players about half the time (mates aren't always on, so random is a decent alternative). Next to that, it seems that you get matched versus the seperate random ranks of the AT players, thereby ignoring their AT rank, resulting in disproportionate ladder movements.
Problem 1: Randoms matched versus AT players.
(Problem 2: Randoms matched versus random rank of AT players, rather than AT rank.)
Solution: Seperate random players from AT players. |