Some feedback regarding the new unit visuals:
The new spirtes are great, but I wouldn't use conscript models for guards, that's just too misleading. The visual information that they are elite infantry is imho important when quickly glancing over the battlefield. Perhaps you could use the capeless guard model that is now unused instead? That will give them clear visual identity different from classic guards and cons, while also remaining consistent with the portrait.
For the same reason Guards airbourne should not be using engineer models for their winter variants. Just use a different tint of the sniper winter overalls that is used on live. That will make the unit more consistent in appearence and distinguished from engies. And again, it will remain consistent with the portrait.
The jäger command squad looks absolutely great, but the portrait should be updated as well – I suggest using sniper gear as a base and jäger/stormtrooper portrait for the face. This is basically what you are currently doing with new units like guards airbourne, assault tommies and assault guards, right? By the way, the smaller portrait for JCS is incorrect too, it uses artillery officer portrait instead of jäger one.
The summer version of the MG34 team look perhaps a bit low-res compared to other skins. Isn't it directly ported from COH1? I wouldn't do that if that's the case, because too much variety in resolution between comparably sized assets is very noticeable and kinda damages the overall picture, but perhaps I'm too nitpicky here.
On a related note, would it be possible to bring back the improved cape physics for standard guards? It was in the game briefly when guard model was used for the 7th conscript and it looked glorious, much better than the glued version.
As I said before,
updated portraits are in the works. This is a beta preview.
Capeless guards looks very bland and lacks a lot of detail. Conscript model is the most historically representative of most Soviet troops. The green tunic should be easily distinguishable; nobody has really complained about Stormtrooper vs Panzergrenadier skins.
Although I personally wouldn't mind using the sniper model in winter, complaints about the historical rareness of the budenovka led us to opt for a different model, one that was simply generically more historically representative. Believe it or not,
Engineer model actually seems to be modeled after Soviet Airborne jumpsuit, and we had
already designed a skin for even the summer model of engineers, but the camo smock was the balance team's favorite.
The MG34 crew is literally the same resolution as the MG42. Compare them side by side and you'll see that it was the MG42 skin that was 'ported' from CoH1. Also, if you haven't noticed, CoH2 uses plenty of rehashed CoH1 content, such as MP40, MG42, .30cal, old .50/StG44 (both of which has now been replaced). This is as unfortunately good as we're going to get as there is no other German model with ammo belt.
EDIT: On the subject of capes w/physics, there are some issues with it. Some are small, like slight clipping, or some issues with suppressed movement. The most noticable issue is that crewing an anti-tank gun makes the capes disappear.