The problem with it being in CoH versus IH is that CoH is set in the 1940s, where military tactics had evolved to define melee combat as the exception, whereas in the 1920s of IH, trench warfare was still a thing, and clearing trenches with bayonets was common practice.
Wouldn't mind seeing some form of melee combat in CoH3, but it should be implemented in a different way than IH IMO. |
I like the idea of a suppression ability to give it more use, but I feel that would kinda overburden the unit a bit. It already has 4 abilities (5 if you count smoke).
I proposed it replacing the Medkits (which overlaps a bit with SPio and MedHQ) so the overall ability count remains unchanged.
I mean if you want to give it some more combat capability wouldn't it be better for it to straight up have a 222 upgrade instead?
A 222 is raw killing power and translates into dealing with other early LV's too early. A 221 with suppression is utility and would give MechHQ openings a mobile suppression platform like the FlakHT, albeit temporarily. |
I'd also like to mention the 221/223 Doesn't take shots at planes I don't think, I haven't seen it do it from my plays with it and I think the Medkits should be free or replaced as most of its value is lost as Sturmpioneers can do the same and the Battlegroup headquarter exists
Agreed on the medical packs. What I would advocate for instead is a timed suppression ability like the Bren Carrier's to truly make it into a super kubel give it more combat utility.
That being said, it shouldn't be able to target aircraft. I think that the 222's ability to target aircraft is ridiculous as well. Sky visibility in that closed top must be ass. |
Well, depending on workload, I may be able to lend you a hand. I am still a college student and I have my own mod to work on too, but I'll be happy to help.
Discord: Kasarov#1504 |
Defensive shocks camping in the castle of Lorch Assault kappa
To add to the discussion, I think Shocks fit thematically because they are best on urban maps, and on urban maps Shocks have smoke for flanking MG garrison, frag to deny cover, and can clear garrisons up close with their SMGs. They're the best urban unit the soviets have and until that changes, I think they're fine in the doctrine as is.
Arguing over the "defense" in urban combat is fairly pointless. In urban combat, the line is always changing, and counterattacks should be part of the defense. The Soviets have nothing better suited other than Shock Troops.
That being said, I would be totally okay with just replacing shocks with Cons PPsH. That also fits the CQB theme. |
As far as I understand they gave the British FA a reskin for the Soviets to use as their FHQ, can't something similar be done for the HM-38? And even so I mean it's a simple color green, I don't think it's that noticeable if the Soviets can use the same Forward Assembly model.
There is no reskin currently and there won't be one. |
The Soviet HM-38 model could be used just reskinned and renamed since it was basically identical.
I mean it's basically the same as the M42 and Pak 36, nobody can really tell the difference unless it's really up close.
No new graphical assets, including textures, are to be used in the patch
And besides, Soviet 120mm mortars suck anyway |
In regards to KV-8, that's not possible, because contrary to churchill croc, KV-8 uses same barrel for cannon and flamer, while churchills flamer was mounted on the hull. Yes, soviets literally plugged fuel hose to gun barrel and started going wild with it.
It however could go same way as churchill went and its cannon could be improved.
Not damage obviously, but I'd personally go with either RoF or penetration. Its more obvious way then buffing flamer in any way and with its new vet, its durable enough once it reaches it.
I could've sworn the flamethrower just replaced the coaxial and not the main gun. I wouldn't think the KV-8 would even be able to swap to the main gun at all if it really used the main gun barrel. |
About kv8 as croco. I am against it. Since it comes way earlier then croco. But i see your points
I think that the gun's AoE and RoF can be balanced separately if it does end up being too effective against infantry, but somehow I highly doubt that. The only thing it really poses a threat to is light vehicles, but why wouldn't a heavy vehicle be able to deal with them anyway, and why would anyone use light vehicles against a KV-8? |
I think Overwatch could use a copy of sector artillery rather than leFH.
I also think KV-8 should be allowed to fire it's weak gun while also using the flamethrower, like the Crocodile. It's such a weak gun against armor anyway and the flamethrower is so much better vs infantry, so I don't see the point of the weapon toggle. It's the only vehicle in the game with a largely unused fire mode. |