Infantry should be either an AI unit or AT unit therefore promoting more combined arms.
Such example would be rear echelons should only be able to equipe zooks
Riflemen should only be able to equips bars/1919s
Royal engies with piats
Tommies/infantry sections with LMGs.
As we know, OKW mainline infantry are losing their AT capabilities yet gaining their AI. I think that's a great step.
This prevents 5 man/mainline infantry squads able to take punishment yet just push up to quickly do a quick folly of AT rounds.
OH, grens need a buff. They need something, with motor pits insta wiping, Shermans 1 shotting, stewarts, t70s,land mattress, you name it, anything that has the slightest AOE wipes a vet 3 gren squad. I don't know what but something needs to change.
I don't think it's right that OH has to rus tier 2 or its GG, if they lose their pack it's a complete uphill battle.
Oh is ALWAYS adjusting to their opponents game play or style, there is no first strike, OH has to do commander choice, or pull all units and micro to destroy a simple bofers. There is no room to flex.
The cheese in this game is overwhelming.
Most games I see either sim city or LMG equipped blobbs, that are able to do anything.
Now takes me to sim city, how long does it take or how many players lost does it take to realize this is a cancerous game environment? 2900 players I see everyday. Is relic going to wait till it's 1900 players?
I would also like to suggest, that all armies should lose their FRPs. OH and SU, not having special weapon racks, not having advance infantry that can do legit everytbing, I feel that a simple removal of FRP would stop blobbing, and bring vinalla fashions closer to balance.
Kinda a personal thought, but I'm not happy with Obers being in tier 4, and how the commanders are set up. Example
You go luff for elite infantry, but have 0 armour. So you go tier 4 making it redundant with obers..........
You go for a call in commander ST, CP, and naturally you'll skip tier 4, but have 0 elite infantry to stand up against allied double LMG units. It's a terrible design in my opinion...
Most if not all other factions can go for the medium tanks then a heavy call in being able to afford to skip the final tier. Except OKW. It's an over lapping tech. I suggest to move obers to the mechanized tier....
And whoever designed the british, I hope they lose their job, and mean that. I do not see how it remotely makes sense to implement so many abilities that are a simple "click and forget"
-brace
-auto repair for buildings
-motor pits
-bofers
-abilities that are able to have pin point accuracy to pin infantry and jam turrets
-abilities that smokes allied vehicles, and I think it reps them while at it?
Simple cash grab noob friendly faction.
Last time I checked it's ww2, not 2135 with magic forcefields, or Gods left hand to auto rep..
2v2 prospective. |