Hey sorry for reviving this thread but I can't bother to find another similar title to fit a new one.
So I've come back from busy life to do some modding, and I have a few questions again:
1. Is there a way to program where garrisoned squads say in a vehicle show up (and also which heading is it under to give a vehicle the ability to do so?)
2. Can it be possible to give Engineers or Conscripts permanent visors (from repair/build mode) or to put them on another squad? Wanted to make like a heavy squad dedicated to only building and repairing sort of thing.
Thanks. |
One thing that occurred tonight; sometimes when you place an object to be built by a building and you click on its icon in-game, the unit doesn't appear. Do you know if there's a definite reason to this?
Also, there's some problems when I load mods afresh from the Tools program; sometimes it loads up with wrong .xmls and in the attribute editor, it is at a different progress to my last time on it. |
Argh.. came on this morning and the mod I was working on was wiped. The tuning pack's still there though in the run folder; is there a (hopefully not too strenuous) way to trace that .sga back to the .mod and .xml files?
Also, how do I allow buildings to be constructed by a squad? |
Under sbps; <your unit>; squad_requirement_ext; requirement_table,
[Add new]> Choose required_cap
To modify unit number limit, in the list under the requirement, click on max_cap. Change it to any number you want.
<template_reference name="required" value="requirements\required_cap">
<enum name="reason" value="usage" />
<locstring name="ui_name" value="0" />
<float name="max_cap" value="1" />
</template_reference> |
Does that mean the way to do this is to 'clone' every item that has been added into the next mod? |
Ok thanks, I finally found time to carry it out over the week. Getting more busy now, probably I won't post anymore for a few weeks.
1. Sort of works, still looking at it.
2. Works. Thx!
3. Isakovich in m11 is a normal Soviet officer. Guess they didn't put him in as a game unit.
Btw, is there a way to clone an entire mod onto a new tuning pack, so that I can make various versions of it (i.e. one version is the original, the other allows vehicles to be disabled, etc.)? |
1. Well the first part I'm trying to get to work is to basically for example:
IF Conscript Squad built
THEN Unlock Snipers to build
2. I looked at the squads of both IS2 and Tiger2 but I can't seem to find anything extra in their requirement.
3. There are 3 Isakoviches; 2 of them use the standard officer (cossack_officer_...) model, one, I think the isakovich_mp one uses the isakovich_... model. Its the one they use where his building blows up in the campaign and he's lying in the ruins waiting for help (then Yuri saves him but gets shot for AWOL.)
Thanks. |
Hey, I'm currently trying to make a tuning pack which enables a hero-like guy to get for each faction. However, I am quite new to modding COH2 (huge total war modder though) and am stuck in the Rapustita against Archive Editor. Unfortunately, I'm losing right now. What I can't find or don't really understand about the modding logic is:
1. Unit Requirements: How does the 'squad requirement' condition work? I tried setting it up on squad f(y), and ingame, it says when I hover over squad f(x), "Requires Squad f(y). I build the squad f(y) but it still says the same thing.
2. Squad Limit: Is there a way to set a limit on allowing only one of a certain squad/entity to be placed? For example, Tiger IIs and IS2s only allow one on the battlefield at any time. What part is this feature under to edit?
3. Campaign and Animations: I tried to put Isakovich in the normal game, but the only one available is the one where's he's wounded and lying on the ground. Does anyone know if that is to do with the animation set on him (checked the posture section, he has default) or is the model created like that?
Thanks to any help coming along this way; it is greatly appreciated. <this is the new thread I talked about, eliwo0d, if you are able to help : P> |
Thanks for the reply, I managed to fix it according to the steps you told me.
However, I'm not sure if this is related to general problems or to the tuning pack, but sometimes, the icons of all infantry don't show properly: either as a blank or this purple box with BAD III or something like that.
Also have something else to ask about modding, but I'll put that into a new thread. |
One more thing Eliwo0d; now that I've got the mod loaded, I saw this problem with the custom icon I was trying to make for my unit. I followed your youtube guide, but when I load it ingame, I get a blank black canvas.
This is the line I put for the portraits_name_summer and _winter in sbps.
ModIcons_070f14cff7c64ce996f055acb994c51b_Sergey
I referred the data\ui location to the folder that contains the .png.
If you need more information like screenshots and the .png, I can create a new thread.
Thanks. |