I dont think, that you can queue anything after an a move command
Could be confirmation bias as im at work and cant test but I do it all the time without issues, A move to a point, shift click to sand bag, shift click to cap, a move to next point and no issues.
With MG's I do a similar thing and only recently noticed them not setting up when queuing them to but as I said, could just be me remembering wrongly.
Anyone else having issues to shift queue MG's? If I order a vickers to A move to a point, then shift click for them to set up near the A move destination, they ignore the set up part and instead just walk to the point and stand there.
Anyone else or am I just having brainfarts with my orders and blaming the game?
Objectively the only time salvage is really a deal breaker is when either you lost your support weapon before the AT guns and if your support weapon was killed on retreat somewhere behind your lines.
If you lost support weapon somewhere on the front line, chances it will be destoyed by AT guns are just as big.
Other then that, yes it is strong, but hey OKW is not allowed to have caches.
They don't have caches no, but saying that opens up a massive can of worms, ala:
- Non doc heavy
- T0 AT that can retreat
So on and so forth, id rather have salvage than caches I will tell you that for nothing.
If someone wants to know, unless it was changed, it's 3x damage and 2x accuracy received. Which theoretically you can mitigate if you are salvaging things that provide heavy cover like AT guns. Which should put the modifiers back into neutral accuracy and 1.5x dmg.
The mortar shell is deadly cause the unit is designed around doing chip damage, which when multiplied, just puts it way over the OHK range. Small arm fire is less likely to wipe units salvaging unless you get the drop on them way before they even start to salvage.
This is where my gripe comes with and I wondered why I wasn't wiping like people are mentioning. I have hat AT guns salvaged fully whilst a squad firing only drops a few models and they destroy the team weapon, no way to get it back, just gone, vanished (along with fuel from an mg....)
I find the Ost one far more effective than the OKW one but I'm not entirely sure. The OKW ones seem to take longer to target armor because they start with an anti-infantry strafe. I know Sector Assault for Overwatch is much more expensive, but I'm not sure about Airborne Assault for Luftwaffe.
It may just be because im tired but I swear OKW's strafe is the same as OST but checking the commanders I think I am wrong. Then I am refering to the OST one.
You can't be serious. You realize that the surrounding area has to be devoid of any units for salvaging to work right?
You have to to void of fire for about 4 seconds, I've shot at squads salvaging before and not killed them as they finished the salvage. It's just as risky stealing it when you have 1 man retrating, at least with that you can try and steal it back.
This needs a rework, it currently completely destroys full health team weapons in a matter of seconds, it either needs a longer time to kill or better, only work on husks.
The amount of effort it can take sometimes to destroy team weapons for this ability to take all that away is a bit too strong.