General Information
Broadcast: https://www.twitch.tv/Prime_Clarity
Twitter: www.twitter.com/Prime_Clarity
Steam: 76561198065111639
Residence: United States
Nationality: United States
Timezone: America/North_Dakota/Center
Right now, I do feel it's really difficult to fight late game OKW infantry without having at least 2 Maxims and a couple squads of Guards. I really used to like Shock Troops but I feel they bleed much harder than Guards and have less versatility. I had a hour long game last night using Soviet Reserve where I had wiped out almost all of my OKW opponents infantry force, but his King Tiger + JP4 combo was absolutely wrecking my SU-85's. His Stuka continued to rain down on my support weapons, which made it really difficult to stop the Falls he continued to build. Soviets with Call-ins + Maxims are really strong, but playing the faction while trying to use core units is really difficult against a solid OKW player who goes for anything other than Volks. If you want to try and get to the mid-game without Maxim spamming, Guards are pretty much a must have. You could also try building 2 DShK's from the Lend Lease commander, (or defensive if you like to hurt yourself). DShK's pin faster than Maxims but require a little more micro.
It is interesting because before the most recent patch building a 222 against an AEC was pretty much suicide but now Brits actually have a pretty rough time against 222 spam. Lack of snares have been such a major issue since Day 1. If you don't have the Special Weapons commander all you can really do is try and spam mines and rush an AEC. Soviets and USF have access to PTRS's and Zooks which work much better against 222's. I still do think Brits have the stronger mid-game, but surviving the early game is even tougher now.