Updated
Reworked the soviet teching to be more like the live version with some tweaks
Added Sherman upgrades
Fallschirmjagers are now dropped in.
other minor fixes
Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Post History of Angrade (Ægion)
Thread: Ægion's Balance and Rework12 Mar 2017, 17:18 PM
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Thread: Additions to my Mod Poll12 Mar 2017, 13:32 PM
Maybe not focus on the weapon but utility and durability? |
Thread: Churchill Pintle mount12 Mar 2017, 13:22 PM
That picture was from a mod I'm working on. The source files are available here. Thanks. In my mod, I removed the grenade from the churchill and was planing to add the vickers pintle as part of the vet 1 so it can fight infantry better. |
Thread: Custom Balance Rework and Balance patch with WBP12 Mar 2017, 13:13 PM
I added in a mobile mortar equal to the WBP USF Mortar, but mortar pits are still available under Anvil. This makes it more a mid game mortar because it requires a bit of teching. In: COH2 Balance |
Thread: Custom Balance Rework and Balance patch with WBP12 Mar 2017, 10:38 AM
better leave that work to relic professionals or to no one. This Xommunity have 0 idea about doing things right. Like I see you do anything about it. Let see your mod that fixes problems in the game. Let see your suggestions in action. In: COH2 Balance |
Thread: Custom Balance Rework and Balance patch with WBP12 Mar 2017, 10:30 AM
Assume You have completed your mod. What do you expect going to happened? I am hoping it will create fun and entertainment and maybe inspire some ideas for future patches. I know I changed to much for most considerations but some small things, like not adding in T0 weapons teams. In: COH2 Balance |
Thread: Custom Balance Rework and Balance patch with WBP12 Mar 2017, 10:21 AM
im sorry but do you thinking at all doing this? Axis T1 gives access to 6 units for same 200/30 as oponents t1 with 3 units. Not going to read. It requires Battlephase one of half of them. About same cost for all the other faction for the next tier of units. Also, there are "6" units for T1 USF, OKW, and "7" UKF. Just add small amounts of side teching. In: COH2 Balance |
Thread: Custom Balance Rework and Balance patch with WBP12 Mar 2017, 09:59 AM
Where is Soviet Zis? Forgot to type that. It is in T2 In: COH2 Balance |
Thread: Custom Balance Rework and Balance patch with WBP12 Mar 2017, 09:19 AM
Seeing as you removed the MG34 from the OKW's HQ I see no reason to remove the requirement which I would have suggested, it's for testing purposes, I wanted to see if it would be truly as OP as people claim it would be if it was in the live game, so far I have no such luck of being OP with a Tier 0 MG in my mod. I removed all T0 MGs to allow an infantry focus game for at least minute or two. Personally I do not like T0 weapon teams. The kubal and bren are fine seeing the will die in the first sign of AT. It is possible to make the trench into a mortar pit but I did not want the two overlap. So adopting the short range mortar allows enough difference between the two. Though the short range mortar may need a price reduction because 260 is quite alot. Perhaps 220 or even 200 since they do have less range. In: COH2 Balance |
Thread: Additions to my Mod Poll12 Mar 2017, 09:13 AM
I think a Croc would be very appreciated for the USF since they're the only Allied Army not to have a flame tank. Speaking about flame tanks I should buff the flame hezter. Perhaps reduce the cooldown or increased armor and health? The delay and flare for infiltration is an idea to allow for some counter play. If your opponent puts a squad into the building it will force the spawn to be back at base. Also I forgot to add in the patch notes that those grenades start on cooldown. To me, the STG package seams like a bit too much mid and long range damage plus STGs are quite well used. That is why I went for a MP40 option. A volks mg upgrade? A LMG or an HMG? And how are you having trouble? |
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Latest replays uploaded by Angrade (Ægion)
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VSWhizzBang RpgGotMe [SU-76M5AXIM] RED RadagastBurke [HAN]G Funk Music Manakete Vanguard An 'orrible CuntLarge Epic Battleby: Angrade (Ægion) map: La Gleize1-869
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VS[IG] Falkenmond NL_Sim Prinz Glen MatthewsManakete Vanguard Capitaine Soif [6. SS-Pz-Armee] Ogf. Dietrich redruM - Mutti macht euch platt!You can't be any worseby: Angrade (Ægion) map: City 172-1,170
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VSTANK HUNTER (PL) Nevissue97 -2d- QuagmireHer General Deathshead Solovey Russia Manakete Vanguard2v3 winby: Angrade (Ægion) map: Lazur Factory1-733
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VSCmd-Jeeps[FR] The morning breeze `Agion Change My LifeNico(Ger) ParaTank Rusty Shackleford puzzleBoXKing Tiger One Shotby: Angrade (Ægion) map: Lienne Forest1-1,085
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VSrobin_johanssen -=SFK=-Zenturio Flomur `Agion SoFlyMr Pi Amon