Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Post History of Angrade (Ægion)
Thread: OKW loss21 Mar 2017, 10:54 AM
When I was casting the replay I noticed something weird. His stuka kept barraging your Katyusha in your base even though you move it after firing. Once is unlucky, twice is weird, and thrice is unlikely without use of map/minimap hacks. I know the admins here are tired of Hacker/cheater complaints so I recommend on reviewing the replay and perhaps forwarding it to relic. In: Replays |
Thread: Paralel universe: tiger chasing comet21 Mar 2017, 10:48 AM
In: Replays |
Thread: Help with "Harden" or "Over Repair" Ability please.19 Mar 2017, 22:00 PM
Hey remember the Brits Over Repair ability, that you could repair an armor unit beyond 100%, they would get a white health bar. I do not think you can a white health bar but you can always have a change health modifier upgrade, and perhaps similar to how emergency warspeed engine upgrade. If you were to go to abilities\british\modal_ability\repair_ability\brit_repair_ews_ability_sappers_mp clone and rename to your desired name. You may also need to change the 'UI' and requirements to trigger from different source from than hammer. Change the upgrade_add to your to blank upgrade. From here go to the desired ebps vehicles and under action_apply add a requirement action. Under action_table add a apply modifier action into health_maximum_modifier to your desired amount. Go back to the requirement_action and to the requirement_table add in the upgrade as a squad_upgrade as an requirement and now upon repairs your engineers will upgrade the vehicles max health. |
Thread: Tutorial19 Mar 2017, 21:37 PM
I am stuck in the tutorial!!! I am at the point where I am searching for artillery but cannot travel over the white dotted line to pursue the enemy, I'm disabled. Looks like the guard squad does not move forward to the fight which may be the trigger. In: Lobby |
Thread: Can we add on USF to upgrade the sherman 76 mm gun19 Mar 2017, 18:20 PM
The 76mm model is the Soviet's M4C and Campaign's Sherman 76mm. The model is similar to the E8 but it does not have a muzzle break. |
Thread: Sturmtiger bug 15 Mar 2017, 18:33 PM
I just remembered something, "Removed the random abandon critical from SturmTiger that could happen during reload." from the June 23 Hotfix. https://community.companyofheroes.com/discussion/67/coh-2-changelog/p5 Should this mean that it should not be decrewed under fire? Or does this mean it is no longer random and now always. In: COH2 Bugs |
Thread: SBP release date?15 Mar 2017, 18:28 PM
Indeed it may fall outside "winter" technically, If I can see snow outside, it is still winter. *Looks out side and sees snow. In: COH2 Gameplay |
Thread: Non Call-In Churchill: Most underused Brit tank13 Mar 2017, 08:47 AM
I actually did that with a mod. There is a problem, while at full speed the smoke entities is actually spread apart and thus have some holes. However while I removed the AT gun killing grenade I replaced it with a plus one pintle mount on vet one to help fight infantry. While the Churchills is overshadowed by the Comet remember, Anvil comes with heavy engineers to repair it and airburst shells. Additionally to fight heavies the 17lbs and Fireflies can help with that while the Churchill soaks damage. In: COH2 Balance |
Thread: Additions to my Mod Poll12 Mar 2017, 23:15 PM
I have never used Fx editor before either. I will look into it tomorrow, I can only stay focus for so long. |
Thread: Additions to my Mod Poll12 Mar 2017, 21:44 PM
Have you already tried to create the Sherman Crocodile? I tried it for my own mod, but I couldn't get the flame animation working. Same, I was going to mess with it later. Also see I made a 105mm upgrade for the Sherman they would be too overlaping. |
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Latest replays uploaded by Angrade (Ægion)
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VSWhizzBang RpgGotMe [SU-76M5AXIM] RED RadagastBurke [HAN]G Funk Music Manakete Vanguard An 'orrible CuntLarge Epic Battleby: Angrade (Ægion) map: La Gleize1-868
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VS[IG] Falkenmond NL_Sim Prinz Glen MatthewsManakete Vanguard Capitaine Soif [6. SS-Pz-Armee] Ogf. Dietrich redruM - Mutti macht euch platt!You can't be any worseby: Angrade (Ægion) map: City 172-1,166
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VSTANK HUNTER (PL) Nevissue97 -2d- QuagmireHer General Deathshead Solovey Russia Manakete Vanguard2v3 winby: Angrade (Ægion) map: Lazur Factory1-724
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VSCmd-Jeeps[FR] The morning breeze `Agion Change My LifeNico(Ger) ParaTank Rusty Shackleford puzzleBoXKing Tiger One Shotby: Angrade (Ægion) map: Lienne Forest1-1,079
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VSrobin_johanssen -=SFK=-Zenturio Flomur `Agion SoFlyMr Pi Amon