New update
All factions can now build MG bunkers from T0 for 100 manpower 10 fuel.
Ostheer's MG bunker and Command bunker are now sepearte
The Command bunker can be upgraded with both repair pioneers and medics
Aircraft will now be shot down by lost of health instead of random chance
All the Vehicle AA have been adjusted to act like super heavy HMGs
Soviets Quad Halftrack
-Upgrade increases health by 80
-Damage increased to 15 from 12
-suppression increased
-can only apply suppression when stationary.
Ostwind
-can only apply suppression when stationary.
-range increased to 50 from 40
M15 AA halftrack
-Health Increased to 400 from 320
-MG suppression increased
-can only apply suppression when stationary.
-37mm suppression removed
-37mm may only fire when stationary
-37mm range increased to 50 from 40
251 Flak Halftrack
-Health Increased to 400 from 320
-can only apply suppression when stationary.
-no longer fires in bursts
-able to fire on the move
Centuar
-can only apply suppression when stationary.
-no longer fires in bursts
Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Post History of Angrade (Ægion)
Thread: Ægion's Mod [Update 9/10/2018]10 Sep 2018, 14:45 PM
In: COH2 Balance |
Thread: wrong weapon category3 Sep 2018, 04:57 AM
I did a quick search in the mod tools, all other white phosphorus is in fact ballistic. If it where flame, it would help burn down buildings and if it where big explosive or small explosive it would help destroy buildings. I am not an expert on damage types how they interact with everything else but it should not make much of an difference for it being small arms. In: COH2 Bugs |
Thread: Stormtrooper changes1 Sep 2018, 12:59 PM
How about a demolition specialist role? The booby trap was a good start, but add it the ability to lay mines like partisans. Flare mines, shu mines, and reinforce barb wire? (okw wire) Replace the bundle grenade with either a cooked stick grenade or an grenade assault. For weapon upgrades, there is the unused PzB 39s. A x4 undropalbe slot items (equal to guards ptrs) to reduce anti infantry damage while increasing anti vehicle. Another potenal weapon other than the MP40 could be a MP41(r), a PPSH chambered with German 9mm parablum. In: COH2 Balance |
Thread: Stormtrooper changes1 Sep 2018, 04:56 AM
...The unit represents Brandenburgers (sort of military intelligence unit)... I believe they are based on Stoßtrupp. Maybe a mix of both? In: COH2 Balance |
Thread: Ægion's Mod [Update 9/10/2018]21 Aug 2018, 16:14 PM
I really liked what you've done with USF, besides removing Officer Squads (LT and Cap), any chance you can make them buildable after unlocking their tiers? In live, the Lieutenant and Captain really did not offer anything new. USF already has good infantry which makes it a bit tough to find a good fit for them. I have thought about something as a utility squad. I could make the captain a T1 Utility Squad. For the lieutenant, I may have stole his model for the squad sergeant models. when it comes to German weapon one should probably swap lmg/hmg 34 with lmg/hmg 42 from the 2 factions. I would be fine with this if it was not the fact for the lack of voice lines for either faction. In: COH2 Balance |
Thread: Ægion's Mod [Update 9/10/2018]21 Aug 2018, 15:54 PM
Update Patch notes hopefully more organized. Su-76 has a vet 1 smoke barrage OKW Puma replaced with an AT Hetzer. Doctrinal Flame hetzer now conveys an upgrade for the AT Hetzer Ostheer Luftwaffe supply doctrine altered Ostheer Close Air Support Doctrine strafes now follows up with a loiter M3 scout car and WC51 veterancy adjusted Added the previous update with Ostheer's now prefab base to the mod notes In: COH2 Balance |
Thread: Ægion's Mod [Update 9/10/2018]17 Aug 2018, 15:47 PM
This where I would separate multiplayer from single player. Single player can be as accurate as needed, but in multiplayer each of the factions need to be unique. I honsetly see too many similarities between OKW and Ostheer. Something as small as infantry equipment, STG44, Kar 98, G43s, Stormtroopers, to larger items, 251s, Panzer 4, Puma, Ostwind, Panther, Ju 87s. Sound is a big thing for when it comes to a lot design. How offer you look at model for a Bar or for a Bren? For me I hear the difference before I see it. You do not confuse a mosin for a lee enfield, primarly for the sound. For a fourth faction, there are some things I did cover such as the StuG 4,Panzer 2, Maraders. Potentail these could be doctrinal items, an SS unit, or lend lease weapons to a Finnish faction. I know Finland is not a axis power but very notable at the time. Other non German factions is quite limited such as Italy, who does not really have a full arsenal, and Japan, who had less than Finland when it comes to armor. In: COH2 Balance |
Thread: Ægion's Mod [Update 9/10/2018]17 Aug 2018, 12:51 PM
There are some design problems, I would like to point out. Both the Panzergrenadiers and the Grenadiers both use K98s. It will result in conflicting roles as well as some miss interpretation. Units should have clear and define role. Expamle in live: Stormtroopers, and Obersoldaton. Stormtroopers by stock are better than Grenadiers however seeing they do not feel unique people doubt this. Oversoldaton uses the same weapon a Volksgrenadiers but what people do not know, is that there stock performance is equal to vet 2 riflemen with two BAR and greater that vet three no BAR riflemen. Another overlapping role is the short barrel StuG and P4. Both are focused on anti infantry and when upgraded with long barrels, they both become more anti-vehicle focus. Additionally, I did not see any thing about an Ostwind (another anti infantry unit) and some sort of non doctrinal AA I say is mandatory. A separating the global upgrades for the P4 and StuG would be good so the player can designate one from another. This reminds me of a side project that I a typing up before publishing. It is possible faction designs of CoH3. Germany has enough unit variety to support three to four unique factions. Here are three rough ideas. Wehrmacht (Eastern Front) A more linear teching faction with having access to weapon racks. This faction more simulates fighting the eastern front. Afrika Corp This will combined inspiration Soviets, OKW, and Panzer Elite. This will focus around a singular infantry unit, the Panzer Grenadiers. A lot of global upgrades for there singular infantry unit. Atlantikwall (France) This faction I would make it more defensive in nature. Infantry, Emplacements, French equipment, and the King Tiger for late game. I would also make this faction use the Battle Phase system and base it around three tiers (0,1,2) Germany is largely know for the big tanks but also know for field craft and modification of captured French items. In: COH2 Balance |
Thread: Ægion's Mod [Update 9/10/2018]17 Aug 2018, 05:00 AM
Also, the mod tools finally got updated a couple days ago... Some elements in my mod are pre-patch, from May... In: COH2 Balance |
Thread: Ægion's Mod [Update 9/10/2018]17 Aug 2018, 04:56 AM
Sorry for the late response. Life stuff had been keeping me occupied. We played some matches with a pal using your mod. There are some really cool ideas along with others that are not. Out of curiosity what ideas did you not like? I have been thinking of adjusting all the initial vehicles. I have modded in that the M3 would get a passive capture at vet 1. The other veterancy can be altered. Vet three could be suppression, and seeing its Front MG is a 50, vet 2 could increase penetration. I have thought also that the M3, WC51, and kubal could have some sort of mobility buff to make them more responsive. Just wanted to share my thoughts about the German repairing. I can look into alternative Ostheer vehicle repair. A repair bunker is very potential, or an altertive is a 251 upgrade. On a side note. In the Ardennes Assault, the M3 halftrack has a repair upgrade. There is in fact a voice line for this. However, the voice line is for generic light vehicles. This means another light unit, say the M20 Utility car, also has this voice line. In: COH2 Balance |
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Latest replays uploaded by Angrade (Ægion)
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