Er game mechanics lesson time. Many small arms have a penetration of 1. Puma has front armor of 25. 1/25 = 0.04, 4% chance for one bullet of said small arms to penetrate puma armor. As the sten is an SMG and fires in bursts, and there is a squad of stens, (and small arms cant miss at shooting at vehicles), the commandos, as well as any other squad with assault rifles/guns/lmg's will do damage vs light vehicles such as the puma. Its just that the ambush bonus in Alpha made it capable of doing dozens of damage in short time vs puma's 400 health. Also, people claimed PIATs also benefited from ambush bonus, meaning commando PIATs blew up armor very rapidly. Also, various weapons of different calibre all have the same penetration because its orderly, so stens will be the same. Pointless for a weapon to have less than 1 pen.
Brens are UKF BAR's. Except obviously they are LMG's instead and are best on IS's. Only paratrooper M1919 upgrade for paras and LMG34 upgrade for obers allow firing on the move, but Brens are still NDA, as well as PIATs, and this is a Commando thread...
Thanks for the lesson on the mechanics.
It seems that the coding has changed quite a bit since CoH1. Makes sense, being a different engine. For anyone who doesn't remember, you could set the penetration value based on the target armour or "Target Table" the weapons by using the decimal system. Like setting it to 0.01 vs Puma armour would make 1% of the shots penetrate. And the penetration rating could be set based of how far away the target is. Yada yada...
I wouldn't say the new system is difficult; just different.
Back on topic. I really hope the British Infantry Section won't cost more than Grenadiers for each man to reinforce. No higher than 30. High reinforcement costs for your main infantry just forces you to turtle longer in the early stages and that isn't fun.