Putting 1 hmg by itself is just as brainless as blobbing. Hmgs have a longer range than infantry for a reason, but they can’t self-spot to the maximum of that range. All you need to do to solve that problem is have literally any infantry squad in front of it. Besides the obvious advantage of having more men in front of your machine gunner, you can actually take advantage of the increased range. It baffles me how many players (regardless of faction) just stick an hmg by itself and expect it to hardcounter all infantry that walks in front of it. At that point it’s just a question of who throws more raw power at each other if you’re both playing that brainlessly and the blob will obviously win because it’s like 900 manpower vs. 280. It’s stupid, it’s cheesy, but frankly, so is leaving an hmg by itself. I don’t mean to be insulting and I’m sorry for phrasing it that way but that’s what it is.
That whats an mg is made for, dude - crowd control! And I hope you think too, that moving a blob is a no brainer and should be punished. Mgs should always have to be flanked by infantry.
Game is designed to outplay enemy, therefore cant't see a useful comment in your reply. |
The problem is not being flanked, the prob is, that a blob of penals can run direct into an mg and bring it down, as long as there is any yellow cover, no matter if mg itself is having green cover.
Well, that all would be fine, because they are expensive, but I want to have something in my toolbox, that would stop that no brainer a- moving blobb. |
What I discover, especially in temagames is, that soviets 65% of games go penals into guards into t34/85. And it seems a cheesy tactic, to make a blob (lets say 3 penals), that is very hard to stop in early-mid game. Even an mg cant stand against that.
As ost you have to micro the hell out of your units, to stop it. And finally you see yourself behind fuel advantage, so the first tanks are mostly seen on soviets side.
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The Sturmpioneer's grenade changed because the Elite Troops doctrinal grenade changed. It's the same ability so they made it consistent.
My point was, that Storms need also some changes. |
We had many diskussions about Stormpios, so that can´t really be the only change to it, can´t it?!
"Stun Grenade damage reduced from 20 to 5" - ok, but what about always having possibility to upgrade minesweeper, despite flamer or shrek?
We need more smal changes!
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Well, in every game against decent players you are going to need a minesweeper! So, when you need antitank support, you have to build a second sturm. Now you end up with two units with very limited fightingabilities in the lategame, beside popcap problems.
And last but not least you will not often see vet 4 or 5 on them, because of this in addiction to limited squadsize (lucky mortarhit, etc.).
Yeah, they have to get some love. I would like to use them sometime with flamer, but that would leave me without important other tools - so sadly i cant! |
RW performance is currently very inconstant ranging from useless to OP making the unit unreliable.
Imo the unit should lose the ability to move while cloaked while receive a number of buffs in response times and tenacity.
+1, nice idea.
But beside this as already mentioned before, stormpios really need a change. In nearly every game you need at least one minesweeper. That means no shrek and most annoying no flamer, what makes the new firestorm doc not attractive. And to build a second sp is expensive. And not to forget, how hard an unlucky hit by mortar can be, cause of a 4 man squad. A weakness, all axis players share. |
Thx to Kharn - at least an constructive post. Well, maybe its my personal view, but rakketen is risky, because of lots of bouncing shots and same I see with JP4, despite the "50% at max range" hitchance. I don't see that, maybe because you have to move in with JP4 somehow to follow the ISU.
I will test the solution with HEAT shells, don't know if it gives enough punch. |
That has nothing to do with "axis lovers posts". Proof it first and then complain! JT and Elefant are easy killed by moving in with at-infantry - no need for special doc. My problem with ISU is, that it is too good against both, infantry and tanks! |
Ostheer at least has a decent at-gun. My rakketen couldn't even penetrate the isu! In one case, we were confronted by an isu, secured by guards and an SU-85. At that point, there was no way to get that victory point. So the rest of enemies team could focus on the other one - gg! |