They don't.
So Penals don't win against Volks,Grens,Pzfusileir with G 43 upgrade?
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They don't.
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So Penals don't win against Volks,Grens,Pzfusileir with G 43 upgrade?
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The problem is not being flanked, the prob is, that a blob of penals can run direct into an mg and bring it down, as long as there is any yellow cover, no matter if mg itself is having green cover.
Well, that all would be fine, because they are expensive, but I want to have something in my toolbox, that would stop that no brainer a- moving blobb.
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My only problem with Penal Troops is the assumption that criminals, deserters and other such miscreants who are assigned to varitable suicide platoons are given the best weapons available for some reason....
I’d change the name to Shock Guards, but keep the unit the same, change the name of regular Guards to Heavy Guards, and rework Penal Troops to be a doctrine specific unit that you gain via the rapid conscription ability instead of conscripts. The new Penal Troops would have two PPSh-41s and four Mosin nagant rifles with a sachel charge throw ability. And for bonus fun, they do not receive any buffs to veterancy, instead they trade one Mosin Nagsnt rifle for another PPSh per star of veterancy. That way they remain squishy and take high casualties, but can end up with 5 PPShs at vet 3. Merge ability maybe, but maybe not.
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It's almost like he has a preferred faction. I haven't deduced which one it is yet....but fear not. I shall gather the greatest minds this world has to offer and solve this damnable riddle
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I had to invis a couple of posts. Please keep this discussion civilised.Thanks for clearing the toxic
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I'm beginning to see a trend-a pattern if you will-in the theme of Mr.Matrix's posts.
It's almost like he has a preferred faction. I haven't deduced which one it is yet....but fear not. I shall gather the greatest minds this world has to offer and solve this damnable riddle!
Because you, dear readers, deserve to know the truth! Could Mr.Matrix be ever so slightly biased? Tune in next time and find out.
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Putting 1 hmg by itself is just as brainless as blobbing. Hmgs have a longer range than infantry for a reason, but they can’t self-spot to the maximum of that range. All you need to do to solve that problem is have literally any infantry squad in front of it. Besides the obvious advantage of having more men in front of your machine gunner, you can actually take advantage of the increased range. It baffles me how many players (regardless of faction) just stick an hmg by itself and expect it to hardcounter all infantry that walks in front of it. At that point it’s just a question of who throws more raw power at each other if you’re both playing that brainlessly and the blob will obviously win because it’s like 900 manpower vs. 280. It’s stupid, it’s cheesy, but frankly, so is leaving an hmg by itself. I don’t mean to be insulting and I’m sorry for phrasing it that way but that’s what it is.
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