Is there a reason why so many maps have such bad balance when it comes to the ability to direct fire on to highly contested points? Here is an example:
This is one of only 2 fuel points on Pavlov's House. You can see that from the north, the shot blockers hinder movement approaching the point and don't allow an MG to cover the point well at all - to even get an MG on this you have to have it basically inside the circle of the point itself. The same goes for AT gun support and even regular small arms fire. Even worse, thre is basically nowhere you can position your units behind the point and still even see the entire cap circle. Meanwhile, the south can approach, cover, and direct fire on this fuel point from all angles, and can see the entire cap circle from basically anywhere. Making it worse, this point is in the very corner of the map so you have basically no flanking opportunities from the north. The only other fuel point on this map is the center fuel point which is accessible to both sides and does not have a similar shot-block bias. So basically the north starting position has a decent chance at just one fuel while the south position has good chance at both, with the corner fuel being practically guaranteed.
The same is true for the center VP on Lanzerath Ambush - on that map the north position can approach, cover, and direct fire on the center VP from every angle, while the south can hardly do it from any angle at all. Considering the importance of holding the center of a map, and the fact that over 90% of games are decided by VPs, this gives the south a huge disadvantage. None of the other VPs on this map give a reciprocal advantage to the southern spawn sites.
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