I think Assault Engineers should stay 0CP and 5 men so USF can keep a healthy alternative (aggressive) opening, as diversity = fun. 4 men was too ineffective to be viable.
Locking flamer behind tech and moving 0.9 RA into vet1 should make them manageable enough early game if Axis can set up some favorable engagements, while still being very strong in ambushes (just like Sturmpioneers).
this
People get used to they win early engagements vs usf, fact is that usf can actually suprise u now not only rifle spam. #ADAPT
If u nerf them to 4 man or something like that then all this rework patch will go to trash so think twice . I can only agree that flamethrower is a bit strong but rest is perfect.