Mod Team think about this
Non doc ELE. Now Let's not loose our marbles. First Listen.
The non-doc ELE start off with Whatever hp the Mod team thinks it's right.
But,
Armor reduced to 270
Pen to 290/265/240
Range to 60
Damage to 240 or 200 whatever seems fair
When Jager Armor or Fortified Armor(or Festung?? both mean the same) is selected the ELE gets a 150 muni upgrade called "Enhanced engineering" or something that gives it,
+50% armor, pen (maybe damage is you think 200 dmg is fair)
+25% damage (if 240 dmg is ok)
+10 Range
+what ever HP makes to current levels.
P.S. When T4 is up acts like the KT call in.
Sounds great |
Ah another whining, calm down subprimestefan
U should try my map its really relaxig against AI, perfectly balanced http://steamcommunity.com/sharedfiles/filedetails/?id=429076979 remember to like and subscribe |
The Dozer upgrade is another monstrosity also.
Ah another whining calm down vopper |
You are welcome to try and point out theexact sentence where i suggest M4A3E8 buffs
spoiler: you won't, because i didn't, and I don't want to have it buffed. So stop your wehraboo rage
You are also welcome to point out the fragment where I suggests buffs, I won't spoil your fun though (don't cheat!).
I'm sorry if you read my post as "bitching" (that wasn't the point), I was just sharing my point of view and experience with the unit, and that it is in fact not "amazing", just kinda "mediocre" tank, followed by a weak doctrine. Maybe if it was non-doc it would be allright, not that it will be (and no, i don't want that either, do I have to point that out everytime so you don't think its "bitching"?)
There's no point buffing it, either it gets buffed through the roof, so it's worth taking the doctrine just for it, or it won't make a difference.
I won't reiterate why i think so, read my post again if you want.
IMHO Generalists teand to get balanced more harshly (Hi Comet!), since they allow for "hurr durr spam one unit to win where's combined arms?!" they are brought to a point where 2 specialists > 2 generalists (no, I do't disagree with that either, just FYI), problem is, at this point a single one of them doesn't make a huge impact, and by the time you get a second vehicle, you are at a disadvantage, since you could have 2 specialists on the field doing a better job (oh and you also lost a doctrine slot)
We could (and probably should) buff the doctrine , but the E8 will be just an addon, not it's "party piece" (nothing wrong with that though, just my preference for the vehicles to feel "special" rather than just sort of being there)
As for the E8 itself, I'd love to see a redesing of the thing, make into a sort of "hero medium" call in, cp9-10, tech required, 160-179-ish fuel, buff its stats a little (not sure on exact numers though) and allow only one on the field (so it can't be spammed), powerful enough to make an impact on its own, but nowhere near the performance of an HT (maybe around Comet? idk)
IMHO that would make it interesting, and differentiate it from "regular" 76. But thats just some random thoughs, man can dream (probably not what the mod team wants to spend resources on)
TL;DR
-Doctrine needs a buff
-I don't want E8 buff, stop your nonsence
-I wish it were redesined into something more interesting.
Listen to him, man, he's right |
They arn't death. They are still OP and can't be balanced because of how the game works. All emplacements are cancer and OP, on the other side they are shit.
From my experience (4v4) they are trash double leig and even ost mortar with vet1 ablity can do the job. This nerf nothing changes. So u guys can calm down
Offtopic: I suggest add mortar halftruck to brit last tech. Late game nondoc mortar halftruck is better than nothing. |
Why are howitzers having their pop reduced? I can see no scenario where that leads to less cancer as opposed to more cancer.
I didn't get that either |
Mortar pit is dead right now so any buffs even indirect are welcome |
Then it should be unlock with Major...
140mu to kill one mg is is quite expensive in early game but I can accept that because how usefull this ability is in late game.
It would be nice if they nerf grayhound a little bit and put him in cp3 or after full officer tech because right now its too late in 4v4 mode |
Cluster Bomb
In addition since you are looking at instant deletion abilities why not have a look at IR Pathinders artillery barrage. The ability is way too strong/expensive for it timing and undodgeable by Paks.
Why not simply replace it with a cheap mortar barrage with a cost around 60.
This arty is great against afk elefant users so it should stay as option against heavy tank destroyers especially in teamgames when u cant flank. From my experience when u cant flank only priest and pathfinder arty can be dangerous for elefant.
Vet3 pathfinders + zooks + pathfinder arty = dead ele |
9 days have passed since the first patch, and there hasn't been any talk of OST ...
Where is his patch located?
They will nerf few things like ostwind if u really want know, u must be patient official notes probably next week |