Why is the ost mortar HT being nerfed vs Brit emplacements
![avatar of ZeroZeroNi](/images/no_av.png)
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![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
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![avatar of ZeroZeroNi](/images/no_av.png)
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There are more emplacements than just mortar pits you know? Also, I fail to see how a mortar pit is any easier to use than a mortar HT.
The fact that you don't really have to micro it, the fact it fires 2 shots vs 1. Your, question is not really relevant.
![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
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The fact that you don't really have to micro it, the fact it fires 2 shots vs 1. Your, question is not really relevant.
The fact is you have to constantly use the barrage to bring the pit to its full potential.
![avatar of blancat](/images/no_av.png)
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![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
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![avatar of SupremeStefan](/uploads/avatar/14291.jpg?updated=1428010492)
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![avatar of ZeroZeroNi](/images/no_av.png)
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The fact is you have to constantly use the barrage to bring the pit to its full potential.
Don't you have to do that with every mortar. But every mortar does not 2 shot. And besides this thread is not about the pit vs MHT so why are we even talking about it.
![avatar of ZeroZeroNi](/images/no_av.png)
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Currently, a single flame barrage from mortal HT or Leig can bring event a braced mortal pit from full down to less than haft HP, an unbrace pit will be around than 10% HP. And after taking out the pit, you basically dominate UKF with indirect fire.
Ummm... Pack howis also 2 shots every ost weapons teams. And that's without needing to pay munis. 2 pack howis nukes everything. I don't see pack howis beeing nerfed.
![avatar of ZeroZeroNi](/images/no_av.png)
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Mortar pit is dead right now so any buffs even indirect are welcome
This thread is not abut the mortar pit. There is Bofor and 17 lbr too. And 17 lbr out ranges a MHT.
![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
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Don't you have to do that with every mortar. But every mortar does not 2 shot. And besides this thread is not about the pit vs MHT so why are we even talking about it.
Yeah, every mortar can move and cheaper, tho.
And you are the one who said: "And on top of that the mortat pit can 3-4 shot a MHT. A MHT can not 3 shot a mortar pit" in op, so why this thread now suddenly become: "not about the pit vs MHT" ???
And by the way, you must be AFK if the mortar pit kill your MHT.
![avatar of Widerstreit](/uploads/avatar/20240.jpg?updated=1555319078)
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Mortar pit is dead right now so any buffs even indirect are welcome
They arn't death. They are still OP and can't be balanced because of how the game works. All emplacements are cancer and OP, on the other side they are shit.
![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
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This thread is not abut the mortar pit. There is Bofor and 17 lbr too. And 17 lbr out ranges a MHT.
MHT also hard counter bofor.
17pdr is a completely different story, it cost way more.
As far as we all know, MHT already hard counter 2 out of 3 UKF's core emplacements. Asking more is very nonsense.
![avatar of mrgame2](/images/avatars/sniper_soviet.png?updated=1394378846)
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![:( :(](/images/Smileys/sad.gif)
Now that pyro sections will get used much more, durable mortar pits and auto barrage...
I hate to be conspiracy-ist, but the lightning reactions to allies feels like mod team is leaning more than fair.
![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
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They arn't death. They are still OP and can't be balanced because of how the game works. All emplacements are cancer and OP, on the other side they are shit.
Emplacements OP only vs noobs.
![avatar of Widerstreit](/uploads/avatar/20240.jpg?updated=1555319078)
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Emplacements OP only vs noobs.
They are OP by their stats, thet doesn't means they can't be countered.
Still OP by map-designs, can't be fixed because the hole game shouldn't be designed by stuff never should be added in game -> british fraction.
Edit: Many people and mod-teams tried to fix the emplacement situation, it isn't possible like you see. One option was to rempace it, give brits normal mortars with range deficit and give them the option for range-buff if garrisoned in the trench-emplacemnt brits can build non-doc. Would be an easy way, relic and patch-team decided for something else.
![avatar of mrgame2](/images/avatars/sniper_soviet.png?updated=1394378846)
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Emplacements OP only vs noobs.
Emplacement is op in 2v2
![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
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Straight out removal
I hate to be conspiracy-ist, but the lightning reactions to allies feels like mod team is leaning more than fair.
It take about 2 year for the mod team to finally trying to fix UKF.
You dont know about the endless neft series UKF has been through from the release up to very currently. Cause again, you dont play UKF.
![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
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Emplacement is op in 2v2
Show me how you use them by some replay ?
![avatar of Widerstreit](/uploads/avatar/20240.jpg?updated=1555319078)
Posts: 1392
It take about 2 year for the mod team to finally trying to fix UKF.
You dont know about the endless neft series UKF has been through from the release up to very currently. Cause again, you dont play UKF.
Brits should be removed, would be better for balance. The fraction is dead because the hole design isn't good, after years of picking nose the resources for a real fix are gone.
Edit: e.g. look at the new commander... the stuff shouldn't be in a commander, but non-doc. Why they didn't made it... ask the patch-team.
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