Eyes are bleeding... Edit, edit...!
Also these "-"
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I can't belive there are people on the Earth who still belive in nazi propaganda, despite it's over 70 years since...
I was obviously joking. Nonetheless I'm sure you're aware of all the Soviet communist propaganda. |
FailFish
Yea whatever flop. |
Im sorry but what? The only OKW units that got a nerf was obersoldaten, and volksgrenadiers. The volksgrenadier was easily compensated by the raketenwerfer buff, and the ostheer blitz nerf is nothing compared to the MG-42 and sniper buffs which considerably buffed the ostheer early game to a more reasonable level.
I don't know, but in my opinion the nerf to B4 alone makes alot more axis strategies viable in 2v2+
Wow what raketenwerfer compensates for volksgrenadiers? They're only useful when garrisoned in buildings, otherwise they are killed first sight. And panthers/tigers blitz was a considerable nerf, especially given Panthers cost 175 fuel and go up against hoards of T-34's. |
I vote for a Polish faction. Polish lancers charging at a panzer division is all we need in this game |
Soviets are the strongest faction, but i dont think they are OP. They are the strongest faction because alot of stuff they have is viable. Cons is viable, gaurds are viable, shocks are viable, t-34/85s are viable, is-2s are viable, T3 is viable (T4 is viable in 2v2+), M4C shermans are viable, T1, T2 is viable, penals are pretty good.
I also fail to see why soviets were balanced last patch, yet horribly OP this patch, because axis early game got buffed. (MG-42,sniper, raketenwerfer againts M3s). Democharges were nerfed as well, which is why they were balanecd last patch but need to removed this patch.
The only soviet unit that got buffed is gaurds....
This really is just fail logic..
Also shock troopers being OP is just WutFace If you have problems with gaurds, then that might be a problem but problem with shocks is just a massive L2P issue
Wait how do you fail to see? Okw got majorly nerfed (rightly due) but Ostheer go nerfed as well. = Deductions to blitz on panthers & tigers (making them slower and easier to surround now with their limited numbers.) |
Soviets. They can make multiple mistakes and still overun you in the end with hoardes of T-34'S, conscripts and IS2's. |
Just played against this, was very simple to win. Using MG's and Kubels pin all his men around the FHQ. Use units to pick of squads trying to crawl away. Bleed them of MP while one player gets Flak HT or Flamers or MTHT, or even stuka if you can hold on.
Biggest thing is to keep them pinned so you can work.
Cheesey and beatable.
Also don't come here looking for advice, get it, and then say, nope can't do it. I don't want to use that commander ever.
No you're right I'll take Queenratchet's advice, thank you. I was unprepared. But tbh I'm still shocked that this is a strategy, as unknowing players won't have a clue on how to counter it. |
Then continue to lose and complain about it
it basically is insta-kill, u wont enter a burning building. it doesnt take multiple barrages if u move the HT close enough. This also depends on the building
Sounds easy. Not so much with hordes of conscripts and Zis guns guarding it. |
always have them. the commanders are weak, but not as weak as urban defense after u win the early game
You can't be serious dude. To constantly have one of the weakest commanders in my line-up to counter a 0CP ability. Not cool. |
Tough? As ostheer?
Mortar Half Truck anyone?
I am talking about buildings that take 2 hits from a Stuka.. mortars are an option but they simply mortar you back whilst being healed. |