if i am giving a score for the gameplay then i ll give a 75-80 % , if i give a score for the whole game its 70-75%
anyway metacritic has its uses (not that one should decide whether to buy a game or not based upon sbs else subjective opinion ) and since we dont know all the reviewers we cant say that most of them are idiots or fan/hate-boys but it does provide some information about the reception of the game and to me it seems that its saying incomplete rather than failure , although i doubt its score would climb higher than the score of dow2 or OF ( dont know if there is one tbh )
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Please relic and sega just take it easy with the dlc ...
Post History of kafrion
Thread: metacritic score 15 Jul 2013, 18:42 PM
In: COH2 Gameplay |
Thread: CoH2 Day 1 DLC why I think it's "pay to win"27 Jun 2013, 12:21 PM
1st you are not paying for 6 years you are paying for 2 , every respectable game has an expansion in 2 years time to keep it going and make money to keep the support rolling and generate further profits . 2nd 40 pounds is a pretty hefty investment when video games are the hobby , mmorpg excluded pc gaming used to be cheap 3rd mixing and matching abilities that are already in other commanders in order to make new commanders and thus create strategic imbalance between players is called extracting fat from mosquitoes In: COH2 Gameplay |
Thread: Penal Demo Charges timer too short.18 Jun 2013, 21:34 PM
agreed scatchels have sort timer but then again thats the only thing thats of real worth in this unit In: COH2 Balance |
Thread: Three ways to improve CoH2 from the Open Beta build18 Jun 2013, 17:15 PM
denial ??? Oh yeah i forgot the internet is full of supergeniuses who can detect denial and other traits by reading one post . First of all i am longer in this forum than you and i dont really recall reading that certain phrase that many times unless you r only able to count your fingers . Anyway to tackle your so called argument , you might have failed to notice it but Tommy has written a big text , the phrase you mentioned along with a few others is initially there to make reading the text easier , whats more its his personal opinion that is how he sees it and the bad thing is that he isnt wrong saying get the idea out of the room and kill it with a crossbow or whatever . Furthermore what you are actually doing is so faulty by all means of logic , i say this because tommy has written a big text with well thought and constructive criticism and you are judging it (the ideas ) by a few phrases which are there to bring the humorous element and which are not arguments or observed facts . Riddler went a step further and said that the critisism would be deemed by relic as not serious if you r using such phrases , right , and the fact that the OP took considerable time to write it and most of the dedicated players aggree with him suggests the opposit and if relic doesnt pay attention (which is not likely ) then so be it , it ll be on them not us . 2 you might want to read the text i am quoting in my first post because its a question , you normally cant comprehend a question of that sort unless you know the initial statement . You might think i am obnoxious but i think you r a troll Multiple commanders (>3) partially replace CoH1 commander tree-side decisions, especially when commanders are somewhat similar. Increasing the number of commanders creates more strategic opportunities. This resembles the CoH1 tree-side decision Not really since you can take only 3 of them at a time and the changes they account for are not that big anyway whats more for germans doctrines have a very small impact on gameplay while for russians you loose whatever strategical advantage you may have since its almost mandatory to use your doctrines early on and even then with linearity of the progression and the lack of impact commanders have it still falls sort of replacing the old system . Granted that they could change it by adding more influencial abilities but they would need to change the whole philosophy behind the new system and i find that highly unlikely . In: COH2 Gameplay |
Thread: Three ways to improve CoH2 from the Open Beta build13 Jun 2013, 17:10 PM
It does not surprise me that relic is reluctant to change certain things. I would not be impressed either by arguments by people who use words like "egotistical", "cunt" and "fuck", phrases such as "get that idea out of the room and kill it with fire" and comparisons with McDonalds and school experiences. your comment fails in almost every way ... 1) you should judge an argment by the ideas it contains not by the way its been phrased 2) how on earth is the combination of the fanction of cover during blizzards combined with the commanders going to create an alternative for the dual command tree ? and how do y know that ? are you a dev ? If only one of these commanders could influence the gameplay in a manner that matters like it did in CoH1, like skipping T2 and relying on Stormtroopers instead (someone could surely come up with a better example), that would be a huge advantage if that commander was a paid DLC commander. Or even if it was a standard high level commander, everybody would select this one commander into their roster. Thats why the coh system was a lot better , you had 3 doctrines that along with certain teching and recruiting choices could make for big changes between playstyles on their own and that was without mentioning any of the other factors tommy listed In: COH2 Gameplay |
Thread: Three ways to improve CoH2 from the Open Beta build13 Jun 2013, 17:06 PM
It does not surprise me that relic is reluctant to change certain things. I would not be impressed either by arguments by people who use words like "egotistical", "cunt" and "fuck", phrases such as "get that idea out of the room and kill it with fire" and comparisons with McDonalds and school experiences. your comment fails in almost every way ... 1) you should judge an argment by the ideas it contains not by the way its been phrased 2) how on earth is the combination of the fanction of cover during blizzards combined with the commanders going to create an alternative for the dual command tree ? and how do y know that ? are you a dev ? In: COH2 Gameplay |
Thread: The T 34 problem5 Jun 2013, 10:52 AM
i like the veterancy idea, and yea, make it loose the capturing points ability. i m sorry but when did the t34 cap ability become a problem that needs to go ? Also if you had escorted the panther with a gren squad or if you ve covered the panther with a pak this would have resulted to a dead t34 . There are ways to balance ram and prevent it from being spammed , to be more specific make it cost over 50 munis , make engine criticals interrupt and permanently cancel it ( untill fixed ) and stadarise the criticals , t34 should get gun destroyed and immobilisation and enemy tank should suffer a destroyed gun and a slight engine critical . Soviets need the ram to counter late game axis tanks and the vet ability is a poor solution since tanks are very slow to vet up . In: COH2 Balance |
Thread: Panther spammer4 Jun 2013, 08:27 AM
In all fairness , if your opponent manages to make 10 panthers , he has outplayed you , the balance issues of the game are not sufficient to create that much of an advantage In: COH2 Balance |
Thread: The T 34 problem4 Jun 2013, 08:05 AM
Making RAM doctrinal is one of the worst ideas that have been heard in this forum , it will create the most massive and beyond fix issue within the soviet doctrine menu so far and will needlesly create a lot more unwanted mess in the vehicle and infantry system , you complain that the only good doctrine for soviets is the ppsh + HTD doctrine lets see what you think about the RAM doctrine ... There have been a lot better solutions to tis problem anyway . Also on shermans vs t34s , there is a complete class difference between those tanks and afaik flanking tanks with tanks in vcoh was a lot more viable due to side armor and destroying axis tanks ( with tanks not tank destroyers ) was a lot more viable due to stickys being a lot more potent than at grenades , universal sherman upgun , tank destroyers being produced from the same building , vet for tanks was a lot easier to get and lots more that i cant be arsed to list currently MVGame Please if your going to do suggestions by all means you should but it would be really nice if you think them through first Otherwise you could potentially create a bigger problem than the one you want to fix despite your good intentions . In: COH2 Balance |
Thread: T34 dmg against Stug3 Jun 2013, 10:03 AM
What was wrong with the previus balance between stugs and t34s and su85s (only bad thing afair was the OPness of tigers and IS2) , as far as i remember last time i played ram was immobilising your tank and destroying the main gun every time and your opponents tank was suffering from gun destruction and slight engine damage , why did they change that ? FailFish In: COH2 Gameplay |
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