Btw, it is possible to have very good values toying with the math (regarding the penetrations)
I have very good armor values (frontal/rear) using
a. Front & rear values on ebps
b. Weapon extension:
1. Penetration values near/mid/far
2. Target tables using them depending on vehicle/buidling type
If you work in the correct way with those values you will have an excellent final result. In my case, in my mod, the armor rework took me about 6 month but it is worth the price.
Just give it a try is a nice way to give Coh2 a realistic touch.
Regards
Olhausen
Thanks for the input. I really appreciate it. My first mod was for the original CoH. Took me 8 years to basically conclude it by myself. The new mod tools seem a bit limiting to me compared to Corsix's Mod Studio, which I understand that's what it's based off of. Just dusting off the cobwebs. haha