Question to people who have played the alpha for a while: does the OKW, in regards to M3 and other units, feel more like it was designed to fight the US, and as a result feel awkward against soviets?
The problem is that skill scales.
Barton is playing at a level where the aggregation of tiny advantage multiplies. He's an elite player. I respect his opinion, because he plays (and has) extremely developed apm and micro.
I don't, and at the level I'm at neither have a lot of the people I play. Down here in the shallow end, M3s are pretty much dealt with using Sturm Pios (yeah, ambush an M3 from behind with 2 x Sturms and you can wreck it) or the Puppchen.
Then again, if I was faced with a Cataclaw-level player with three M3s I'd be screwed.
OKW IMO is pretty campy. The faction is designed to claw a small piece of defensive map and carve your way out of it. I think you're meant to make Soviets fight the battle
you want to fight, not the one they want to. Of course, that is predicated on the map and in the alpha I was one of the players who pointed out that OKW (was) the most map-dependent faction.
For now, I focus on one area of map and keep it. I let the Soviet guy have the rest and then build outwards.
Maxims are more of a problem for me than M3s atm, actually.