desync, you're seeing the AI play but are still in game.
Ah that makes alot of sense, thank you guys |
I just played a 4v4 and right at the start one player from each team left. The ai on our team idled its units outside its base the whole game and my units kept moving on their own away from capture points even pausing mid retreat. Also when I look at the replay it shows that my team won half way through the match even though during the game they won? Is it just massive desync? |
I like the sleek CoH1 UI better. They should enable something like that in options.
I know it's probably out of the scope of relic's plans, but I would love this. CoH2 UI is so cluttered. |
For 300 MP doctrinal unit available on 2 CP it is not OK.
I guess, I was under the impression that Lend/lease is pretty damn good though?
|
Dshk Is Actually ok against infantry, but it falls on it's face against any armour. So, again, a unit not fulfilling it's role. |
USF needs a t0 mortar. That way they have an option early game as well as a manpower-only soft counter to HMGs.
The stuart though, is fine. It does a reasonable job at multiple roles.
Yeah I actually forgot about the most recent buff, I was pretty tired |
I think USF could use some mortars plus maybe a Stuart buff or something. |
That's a pretty strange bug, I wonder what would have caused it.
As for the cost I think it's pretty ok. Maybe 225/250mp? |
Perhaps relic accidentally only tweaked one set of weapon data while working on a change for suppression on all squads?
It could obviously be a bug still, but I don't think it would be a feature, I mean, of all weapons to suppress a k98 seems silly. |
Also let's add setup/pack time and limited arc of fire to LMG42 cuz basically it HMG without suppression.
You're joking right, the only point of HMGs is suppression |