Sprint provides double the movement speed bonus of Oorah! to compensate for the duration difference. Personally I'd regard the former as more useful as the higher speed bonus lets units that are going to be in a pickle out of it ASAP or allows CQC units to minimize being out of optimal range and more effectively slip in before the enemy shoots them down. It's rare you'll be both be chasing and running away to make the higher duration on Oorah! more useful - if you're just doing one of them, do it faster.
I would also not regard Tactical Movement and For Mother Russia as really comparable - being a third of the price is a giant difference in usability.
For example would you take an accurate small barrage for 60 munitions or an accurate much larger barrage for 180 munitions with all else being alike? The larger barrage would be more effective when it hits a large blob but the much smaller barrage gives you far more chances to hit at all and is more cost-effective against non-blobs. It'd be claiming "Oorah! sucks because Tactical Movement is the like same thing except for all of your infantry for 4X the price" but I of course wouldn't do that because one is a still pretty different doctrinal ability and not always will you really need all your infantry to move faster.
i tested the oorah vs sprint and i was able to cover cca 50% more distance with orrah than with sprint. if sprint was twice the speed than they would travel the same distance under the effect of their abilities, so its faster than oorah but not twice as fast.