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russian armor

fuseliers at nade not working 90% of the time

19 Mar 2015, 02:49 AM
#1
avatar of Banillo

Posts: 134

there is no animation and it bugs out more often then any other grenades.
19 Mar 2015, 03:39 AM
#2
avatar of BlackKorp

Posts: 974 | Subs: 2

Hopefully it will be fixed at the next patch, but wait, they tried already to fix it a couple of times. :nahnah:
19 Mar 2015, 03:56 AM
#3
avatar of WhySooSerious

Posts: 1248

19 Mar 2015, 04:03 AM
#4
avatar of sneakking

Posts: 655

Permanently Banned
They supposedly fixed them at the same time they fixed USF Riflemen AT Rifle Grenades, but I guess they spent more time working on Riflemen then they did Panzerfusiliers. :snfPeter:
22 Mar 2015, 16:12 PM
#5
avatar of Rollo

Posts: 738

Pretty much an ability that does nothing but cement your unit in place as they fail to throw the grenade and get killed. Great job relic
23 Mar 2015, 07:26 AM
#6
avatar of RMMLz

Posts: 1802 | Subs: 1

Riflemen also have the same problem. It takes ages for them to start the animation, they stop, and sometimes they don't finish and you end up losing the squad.
23 Mar 2015, 09:21 AM
#7
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post23 Mar 2015, 07:26 AMRMMLz
Riflemen also have the same problem. It takes ages for them to start the animation, they stop, and sometimes they don't finish and you end up losing the squad.


Animation? Im sure, that there is no animation, or maybe it launches 1/10 times. Most often there is no animation, just fyling nade :foreveralone:
23 Mar 2015, 10:30 AM
#8
avatar of RMMLz

Posts: 1802 | Subs: 1



Animation? Im sure, that there is no animation, or maybe it launches 1/10 times. Most often there is no animation, just fyling nade :foreveralone:


That's the messed up thing. One model stops, and I assume he prays for the nade to fire.
23 Mar 2015, 10:32 AM
#9
avatar of FaustCostBulletin

Posts: 521

It's to balance out how they're the best performing snare in the game. :snfCHVGame:
23 Mar 2015, 10:59 AM
#10
avatar of AchtAchter

Posts: 1604 | Subs: 3

You can drive out of range, even when they Panzerfüsilier At Nade already launched - always funny to see when projectile vanishes into the nether while chasing the tank.
I think every other snare ability can be only dodged when you drive behind a shot block while it's flying.
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