Obi, you're making an arse of yourself. Go sit down and breath deeply. |
I don't see any "immediately" going on, nor should anything I have said imply that making a mod gets you some sort of entitlement. But it remains that input from someone who is actually wrestling with game design is much more useful than ideas that come from merely playing. |
Don't like this change at all. Seems wholly unnecessary, and adds nothing, and raises issues of consistency that did not previously exist. Personally, I was hoping they would go in the other direction and finally get rid of bases altogether.
The ability to spawn from different map edges depending on the flow of battle was great, an excellent innovation to RTS conventions, and thematically appropriate. I see no gain here to compensate for this loss.
For those arguing that it's frustrating not to be able to give orders to units that have not yet fully entered the map, there is a perfectly easy solution - just don't put those units in the outliner until they actually cross the line. |
- Feces: There are just too many around important areas and worse around base sectors.
Speak for yourself, sir!
If this is a problem for you, you've been neglecting latrine detail. |
Nobody uses Raketens in buildings because it cannot prioritize tanks if it is in a building and will shoot at anything. Also it takes much longer than to just a move it.
It will shoot at infantry if that is the only target available, but not if there is some juicy armour.
So I agree that merely parking it in a building is not very useful, as it will give itself away and be avoided. But that wasn't how I described using it. |
In DoW1, loss of morale served as the trigger to withdraw, or at least relocate, a unit that was coming under heavy pressure. In a sense it was a way to let you know that you were in danger of losing a unit, and needed to do something about it.
In CoH1, this was replaced with the Retreat mechanic, which I think is better in every respect. It doesn't take control, but instead of penalising you for staying in the fight - loss of effectiveness due to morale effect - it rewards you for getting out - survivability buff to retreaters.
While I would personally like it if squads autoretreated on 2 men, or at least I think that could be workable, I'm not so sure of it that I would promote the idea. And I'm certainly not keen on the increased vulnerability aspect of DoW1's morale failure, as that risks snowballing a bad situation into a disaster. |
Chilling in buildings, the definition of an aggressive AT gun.
Situationally, yes. Occupying a building on a tank's flank and whaling away works wonders. In the same situation, a conventional AT gun would move slower, take longer to set up, and get into trouble making it's way to a line of sight. And because you can retreat it, you can even risk taking some fire if necessary to reach that building. |
Was gonna make this an edit but in the light of that, I'll make it a separate post:
Funny thing is when I played OKW, I didn't much like the raketen, becuase it is so fragile and easy to clear; so i would always steal opponent AT instead. But playing against OKW, I wouldn't turn down a raketen, and playing as say Brits with a raketen, you don't have a shrek blob to back it up with. So I had to learn to use the raketen on its own, which I didn't with OKW.
It might be the case - I hope so - that the removal of shreks from OKW will prompt players to explore what the raketen can do, and it might turn out to be better than it appears. |
First of all, i'm not bashing your 1v1 rank or preferred faction. I am only wondering why someone who has an noticeable influence in shaping the meta for the coming 1-2 months plays 1 faction significantly more. If Relic wants someone from the community to join in on the balancing department it's, in my opinion, a lot smarter to find someone who is consistently top 20/50 with several factions.
The answer is, because that person went out and made a mod, which demonstrates more seriousness and commitment than millions of forum warrior posts. It's the distinction between being merely opinionated and venturing into actual game design. |
I think the raketen can be pretty mighty. I seldom see people use it from buildings, but that really is such a strength. When out of camo, it is highly mobile for an AT weapon, and in some respects I think it is arguably one of, if not the, strongest AT guns in the game.
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