Unit costs really shouldn't be compared directly with units in other factions. What the costs really govern is how soon a unit comes out, and how many of them can be brought out. So what really matters is how the costs for that unit fit into the resources available to that faction.
Direct comparisons with other, similar units may seem like the obvious thing to do, but it isn't really relevant to the issue at hand. |
I struggle to imagine how OKW with survive without shrecks. But we will see what we will see; no harm in the odd experiment here and there. |
Actually we were talking about whether running in from off map hurts the game strategy. Then for some reason you looked in a dictionary and misquoted strategy, particularly to how it was being used in the context of the discussion. Chess is strategic, playing rock paper scissors and picking scissors because the other guy went paper half a second earlier isn't. Not everything that involves some sort of choice is strategic. I can choose not to stick my ballsack in a toaster oven, not strategy.
I responded specifically to your claim that a certain thing was "not strategy", and showed that this claim was false. The fact that it was false makes whatever you were trying to get at less comprehensible. I misquoted nothing, FYI. If you'd rather stand on your pride than be understood, go right ahead. |
Conventionally strategy means an operational level battle battle plan ex. Overlord. But we aren't talking about the invasion of Europe, we're talking about the choices you make inside of the match. For COH this means economy based decisions, whether preemptive or reactive with some calculated risk.
Oh really? 'Cos I thought we were talking about "strategy". That's certainly what I was talking about. And whatever way you slice it, commander choice is certainly a part of strategy.
I don't really know what it is that you are trying to communicate, only that trying to pin whatever it is on the concept of "strategy" doesn't seem to be helping you at all. |
I dunno, that could work. It would be odd, but I don't see anything outright silly about it. It would be most dangerous to light vehicles, which is just what it needs. |
The one-model crew issue doesn't need to arise, depending on how this was implemented. Remember that we can use anything the AI can do; so it would be quite possible to spawn a 3 or 4 model squad out of the half-track, which re-crews the weapon in exactly the same manner a regular squad would. Or whatever number is small enough to be completely consumed, so as not to leave any models hanging around.
Hell, you could even put medics or the OKW repair engineers in a HT; if it's parked within a radius of a damaged vehicle, the crew jumps out and gets to work.If you move the HT, they get back in again.
Another potential use for weapon recovery is not to have the HT re-crew the weapon directly, but have it tow the thing back to base. Engineers in CoH1 would go from where they were standing to plant a demo charge, and then return to their original spot; similarly, a HT could be parked in base and ordered to retrieve a weapon without any more intervention.
Seems to me there is a lot of room to expand on what HT's do, which would be interesting to me, partly because it would bring a certain element of logistics into the game that is currently entirely abstract. A while back I suggested chaining infantry squads to a HT so that they moved and deployed a s combat group.
Why HT's can't transport mortars and MG's leaves me baffled. |
Thats even less strategical to the point that there isn't really any strategy whatsoever.
You appear to be using this word in a rather unusual manner. The core part of any definition of 'strategy' that you care to look up is the making of decisions to achieve particular ends. Choosing which set of commanders to play certainly qualifies.
The question of whether a particular problem is an easy one to solve or a difficult one is not directly pertinent to whether it falls into the purview of strategy. |
Not a bad idea, really. Especially as HT's see so little action, I'm in favour of anything that gives them more utility. |
Selecting which commanders to take with you is a strategic decision. |
GPWM, Dullahan. |