2 riflemen > \mortar/RE with sweeper and zook >med truck > Lt. > 50.cal > major > E8
and consider get second 50 cal if need to
1E8 and 1 Jackson is enough for mid game mostly for USF you want to end it in mid game or at least bleed opponent as much as possible in mid game
and about E8 it's like P4 if treat it exactly as you treat P4 you'll get hit and reverse tank while RE zook cover chasing tank if the opponent hide his tank till you lose enough E8 hit point
what make it not as good as P4 is 50.cal it self i'd think they should at least perform as great as duska top turret
Profile of LimaOscarMike
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Email: znynfuraxb93(trg)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
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Game Name: LimaOscarMike
Email: znynfuraxb93(trg)ubgznvy.pbz
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Post History of LimaOscarMike
Thread: Good builds for USF rifle company?3 May 2017, 17:18 PM
In: COH2 Gameplay |
Thread: The mighty maxim refuse to dead3 May 2017, 16:53 PM
sleepy all the time ,but how useful he is if he slept on VP entire game In: Replays |
Thread: Brummbär overperforming1 May 2017, 18:52 PM
like what mr.smith said it either go try hard or go home in team game in my replay im create tripple cap situation so they sent all their two heavy tank destroyer to the island ,then he realize i've still dominate by infantry ;so he sent his blob to the island and a while later im communicated with my team to get rid of the other 2 on mid and right side without tank destroyer cover them In: COH2 Balance |
Thread: bloody tank madness28 Apr 2017, 14:50 PM
cmon you know heavy tank destroyer look like on Steppe In: Replays |
Thread: Brummbär overperforming28 Apr 2017, 10:42 AM
Actually the M8A1 is the only stock unit that keep USF alive late game. yeah once lose vet inf it pretty hard to comeback or even bleed the opponent In: COH2 Balance |
Thread: Brummbär overperforming27 Apr 2017, 22:07 PM
Ok i'll leave you then. but you probably know that high explosive round does stunt and damage pretty much as cost as tullip missie right. not many people have know this because it is hard to happen since mortar half track need to get pretty close with HE round and... tank move pretty fast but with how M8 shoot his project tile will be absolutely another story me my self used to suggest about SU-76 to have some specific anti garrison building like buff damage multipler against garrison building to it barrage ability(how should i spell) or even nerf rate of fire and change barrage ability to automatic Zis barrage that fire 3-4 round within ability circle if there is any unit spot in that circle like Overwatch from vCOH and cost more ammu like 50 muni. the problem is both light tank destroyer are spamable right now In: COH2 Balance |
Thread: Brummbär overperforming27 Apr 2017, 19:40 PM
but we can't touch heavy tank destroyer without affect 1v1 2v2 mode right especially 1v1 i remember once jadgetiger used to get crew shock when they get hit from rear armor is that a glitch or somthing ? as far as i remember i've always solve Jadgetiger problem in 3v3 4v4 easily but scared the hell out when fight against the elefant but i have no idea what it look like in 1v1 back in that day
major arty is what directly counter to Pak 43. i wish i can show you plenty of replay i have to deal with it ,so let say try to vet up major to vet2 then try to spot them and call in the barrage and that is. you only need 2 shot to land directly on Pak43 to get rid of them and i'd say this arty barrage we talking about pretty accurate In: COH2 Balance |
Thread: Trashtalk(me) against Trashtalk26 Apr 2017, 16:38 PM
What a day gentlement In: Replays |
Thread: OKW's early game over-dominance24 Apr 2017, 23:07 PM
Before i'll go enjoy licking people balls let join this topic first shall we i'd think when we buff some unit we didn't though if it will affect any other current balanced unit like what you guy been debate right now "Stg volk". remember when we took shrek from them ? we all agree to let volk have DPS upgrade rather than AT kit but what we haven't though was how unit like con going to react after this. before it was fine because first when face against OKW you can out flank strum easily and getting close with volk even easier which conscript are able to hit perfectly in medium and better in close range but once volk has taken all range role unit it cause major issue for conscript and perhaps that why people doing a lot more maxim spam right now. my opinion is we should eiter give "to the last man" ability to con or make them long range unit but it might cause another issue to gren because normally conscript can 1v1 with lmg gren if they able to get close to gren without scratch which pretty hard to do it but once they good at long range that what im worried about. or maybe we should ask relic to add another weapon like PPsh-42 with slow rate of fire but do same range as captain thompson or maybe trade that PPsh-42 with any other weapon and give that one to conscript maybe SVT-40 or another varient that do automatic fire only thing we can do right now is to veto any map the doesn't favor this that those faction while relic consider even larger scope Feelsbadman In: COH2 Balance |
Thread: OKW's early game over-dominance24 Apr 2017, 22:39 PM
well i dont really care what an idea you offer here in the first place. just came around and saw you wrote ......top player lose big advantage because he can't micro anything without maxim and that is. i dont really watch livesteam that much you sir are failure to insulting someone randomly. so better try next post but not that dirty way to call someone a lickspittle will be appreciated Top player is always a great player to me no matter that guy was romeo ,Devm ,vonivan or stromless they get to that point because they capable enough to micro their strat and including those around there who haven't get their name on ladder yet we can't just call someone no brain player PS.except if i just lose to em blob lately in that case sure as hell i will and i suppose perhaps you are In: COH2 Balance |
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