I think one thing I'd like to say vaguely in general is keep CoH2 interesting, please keep units powerful potent and exciting. Through striving for better and better balance this can sometimes be something we've lost sight of at times, sometimes it seems we're always seeking to make things less powerful. Let's make things cool and powerful, but cost a lot accordingly where possible. Sorry for being so vague just like to comment that where I can, so we don't lose site of the flavours of CoH2.
yup matt does made a point tho. gotta admit sometime i miss how lethal vCOH was and still hope to see COH2 as lethal as the old one while remain balance at a same time and dont punish player like 3-5 second after contract with old bofor or flak emplacement
but some part of my mind thought that in their hands there will be no tone down to the ground like relic did with flak emplacement ,old T-34 or over buff like they did with partisan