i forgot to save tier 2 game will play some later
Edit. it's tier 2
Profile of LimaOscarMike
General Information
Email: znynfuraxb93(vqx)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Email: znynfuraxb93(vqx)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
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Post History of LimaOscarMike
Thread: SU revamp test17 Jun 2017, 18:21 PM
In: Replays |
Thread: Try revamped OKW17 Jun 2017, 18:11 PM
forgive my skill ,but i gotta say Flak emplacement finally come in handy Feelsgoodman and....early AT tank to protect ourself (not in my game Feelsbadman) In: Replays |
Thread: Worst and Best rocket arty.15 Jun 2017, 19:13 PM
is this actual patch or still unofficial mod In: COH2 Balance |
Thread: Worst and Best rocket arty.14 Jun 2017, 18:46 PM
after read every opinion ,i've felt sad because those modder team do knew the issue why stuka bad for too accurate and bad for too accurate inaccurate on some mode and can't even change it in live game. i think katy is the most balance rocket unit in the game and for close range fire, i've dont know i always dodge it sucsessful all the time since it have to come close in my line of sight and for 1v1 we simply spread out our infantry for map control if we lose 2 or more squad to close range fire ,then we deserve it and for teamgame dont forget that in teamgame most engagement take place in small sector for each player ,that mean it is even easier to dodge if we can hear those sound perfectly In: COH2 Balance |
Thread: Teamgame meta combo13 Jun 2017, 14:42 PM
is it count as teamgame dominant meta or learn to play issue ? In: Replays |
Thread: Eastern Front Armies Revamp 3 Jun 2017, 02:34 AM
So if you have decided to kill partisans as a useful unit, why won't you fix it's veterancy, so that they at least throw Molotovs faster at the second vet? it quite buff tho. or change the way it play what should i say now no more pop out and wipe. instead, you had ostrupen that steal occupied building when ever you like In: COH2 Gameplay |
Thread: Tank Traps acting as shot blockers2 Jun 2017, 01:58 AM
Green cover provide shotblocker from all tank shell except a shot like bumbar that why sometime P4 lose to 1 RE with double zook behide green cover and you might seen this trick like tank trap infront of MG Bunker or bulldozer create roadblocker to provide itself a safety for AT gun im pretty much sure they ignore the green cover. i have try tank trap in front of MG pit before and work well except AT gun i remember one of those tip of the week even teach to build sandbag in front of arty for a chance to live In: COH2 Bugs |
Thread: Priest game, I'll blow it or blow it1 Jun 2017, 17:10 PM
In: Replays |
Thread: Katyushas25 May 2017, 21:53 PM
is it most balanced indirect fire we talking here Kappa In: COH2 Balance |
Thread: Eastern Front Armies Revamp 22 May 2017, 21:17 PM
I think one thing I'd like to say vaguely in general is keep CoH2 interesting, please keep units powerful potent and exciting. Through striving for better and better balance this can sometimes be something we've lost sight of at times, sometimes it seems we're always seeking to make things less powerful. Let's make things cool and powerful, but cost a lot accordingly where possible. Sorry for being so vague just like to comment that where I can, so we don't lose site of the flavours of CoH2. yup matt does made a point tho. gotta admit sometime i miss how lethal vCOH was and still hope to see COH2 as lethal as the old one while remain balance at a same time and dont punish player like 3-5 second after contract with old bofor or flak emplacement but some part of my mind thought that in their hands there will be no tone down to the ground like relic did with flak emplacement ,old T-34 or over buff like they did with partisan In: COH2 Gameplay |
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