I disagree about the timing, as Jeeves says by the time they've locked down both fuels
Spreading out your forces across the map is probably the worst thing you can do against aggressive Con/Maxim play because early OKW units are useless without supporting each other. You need to keep your units close-knit and flank while he suppresses your Volks.
>It just struck me as well the sturmoffiziers force retreat could be powerful in that situation too if that doctrine interests you.
Wrong doctrine choice in all honesty, you need Scavenge doctrine in this situation for infiltration grenades to complement your Volks and Jaegers for sprint+grenade spam. Wasting muni on the Sturm officer and vanilla grenades to deal with maxims that will just retreat and reposition will only prevent you from equipping shreks.
I'll address your last paragraph first and say you're spot on. I'd not played with that commander, those abilities sound powerful, but I don't follow your circular reasoning in your previous paragraphs. Allow me to rebut:
I'll start with any specific map argument by using the ultimate counter, the veto system, and to address your other points: how can an "aggressive con/maxim player" lock down both fuels without spreading their forces, leaving massive holes? I might be losing the thrust of the thread but in my experience the only way this sort of play becomes bothersome is if they're locking down a killzone on a rather narrow section of ground; and frankly, in the unfortunate situation you've lost both fuels, there are likely a lot of other deficiencies in one's game.
Along those same lines: "early OKW units are useless without supporting each other" what is a maxim without support? Which is why I suggest playing around them, spreading one's troops. It's not about looking for a knockout in the early game, the trick is looking to counter his early game, keeping it even, and beat them mid/late game.
My main point is as, OKW teching is so wonky that if you manage to at the very least keep terriotry 50/50, the Soviets can be pretty easily defeated. That means avoiding fighting loosing engagements such as well entrenched defenses without the proper equipment and preserving troops, allowing the vet system to kick in.