Listen OKW got a number of buffs and its a fun faction to play. I started playing OKW almost after 8 months. Both artillary pieces have advantages and disadvantages. I have taken out ML 20 blobbers using stuka bombs(btw not only CAS has stuka dive bombs, not that I am apologizing for CAS, I LOVE CAS) and it was GG. And I play against a lot of Quad rushers too, but its easily counterable and people are realizing that now and the whine train is over.
The artillery pieces got a buff finally, i don't want either nerfed only after days
I agree. The thing about changing the game all the time (balance patches) is that the players must constantly adapt and discover new tactics. It takes long enough to get a grip about CoH2 as it is and changing up how units work will set everybody back a bit everytime. I don't care for e-sports but THIS should be the one of the main concerns why CoH2 can't be an e-sport game. It's like changing the baseline in a tennis court a bit forwards and backwards and the height of the net and how many serves you get every now and then. The playes competing in tennis stand for years and smack that ball trying to perfect their technique with the limits of the court and the rules of the game and then boundaries get moved?
I'm happy the arty for both sides became useful again.
Wow 20, thats a lot for a fixed arty piece right? XD
That's four squads of 240 mp infantry. 600 mp howitzer then killed 920 mp infantry. Plus the fear for standing still. Yes that's not too bad. Imagine if you would get more out of it.
The LeFH has 2 advantages; firing slightly more shells and a "shorter" cooldown. Neither of them make up for the fact that it's the same price as the ML-20 despite being a worse artillery piece.
? Those things do make up for it. Units in this game should not be identical. In unit per unit comparisons, often one come out stronger than the other in this game because balance is bigger than that.