Thanks for help, really apreciate it. |
So i want to put 'Prioritze Target' on certain vehicles and infantry units. Now the question, how you make it work?
I tried to put the ability on the Jagdpanzer Hetzer i made, including Pzjeagers infantry unit, but it doesnt work... so where you set it so the unit actually prioritizes the targets set, and how?
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This thread details where to find the sound files. If you know a sound that you want to use beforehand then it will be a simple process.
Ensure that both the crew and action extensions do not have the crew in them.
Thanks, I appreciate it. |
So i begun working on the USF faction in my mod. Made a sniper unit and was experimenting with some sniper rifles etc. Is there way to make Scoped M1 Garand as sniper rifle with working sound?
I was thinking i could possibly do it same way as, for the example: German Flare Artillery. Which uses sound file to make the artillery fire sound.
So could it possibly work by adding rifle fire sound under the: fire, on_fire_actions?
Issue is that i don't know where to find the sound files.
And another question, so i dont have to make another topic about it...
I had this issue with M8 Greyhounds. I removed crews as unit from the USF tanks and i have one crewman sitting in the M8 turret, clipping his hand trough the side, and even if you upgrade M8 with top machine gun, he sits there, clipping his arm trough the turret and sniffing gunners ass.
Way to remove him or just fix him so he doesnt clip and disappears after you add top gunner? |
The tools is not updated to the latest game patch so many new abilities cant be accessed. You can try this guide to get to them.
https://www.coh2.org/topic/108687/guide-merge-the-patch-with-outdated-tools
Thanks for the link, I´ll sure try to do this later. I hope it will work. |
So i was working on my mod for some time now, and i could´t find the new commander abilities (such as new Assault Guard dispatch, Reserve Army supply drop and Luftwaffe officer dispatch) so i could modify them. Is there any solution to this? |
So i was about to upload my mod after i added preview for it.
Got 32 bit version, as the preview doesn't upload on the 64 bit, and it was said this works.
But for some reason, when i try to upload/update the mod on the 32 bit, it wont do anything.
I can click the UPLOAD button as much as i want, nuthin'...
So is there an fix for that or an alternative way?
Or do i have to hope lelic fixes the bug in... few hundred years, maybe?
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So i was about to upload my mod after i added preview for it.
Got 32 bit version, as the preview doesn't upload on the 64 bit, and it was said this works.
But for some reason, when i try to upload/update the mod on the 32 bit, it wont do anything.
I can click the UPLOAD button as much as i want, nuthin'...
So is there an fix for that or an alternative way?
Or do i have to hope lelic fixes the bug in... few hundred years, maybe?
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I can't thank you enough, it managed to build. The icon works... You saved me again SneakEye, truly guardian angel of CoH2 modding . |
So i begun learning how to mod recently, i've set up my Mod Manager by following one of the more popular tutorials. Downloading SDK from source from the author which was one of the official sources for SDK Flex atm and got Java aswell.
Was working on and testing my mod for past 3 days and today i decided to add custom icon i made.
Followed an tutorial how to set it, checking several others and some forum discusions to make sure before hand.
First i created Data/ui folders manually and added them to my mod build via mod builder, with my icon there. Wrote the 'ModIcons_(Modnumber)_(iconname)' to the unit i made it for, saved and clicked 'build'.
It took its time as usual but right before it finished i got 'mxmlc.jar missing' error from SDK folder.
So i checked the SDK folder, found a file named 'mxmlc-cli.jar'. Then i decided to look for other sources of SDK non-having this file aswell and re-installing Java aswell to make sure.
So i just renamed the 'mxmlc-cli.jar' to 'mxmlc.jar' and after doing so, i kept getting 'Error building modfile.mod: C:\Program Files (x86)\Java\jre1.8.0_321\bin\java.exe failed with exit code 2.'.
... and as i have still little experience with Mod Builder, and seen lot of people having issues regarding the same error. I dont even know if its still SDK/Java issue or some issue regarding the placement of the icon or something.
So here i am asking for help, i would really appreciate any help or knowledge regarding this issue or if someone has SDK flex files that are working as i dont know anymore. |