We all know how relic fix something. Most likely we will end with +99 new bugs, or (if we are unlucky) with even more laggy game, because they are updating game engine.
But lets hope, that at least ones they would put some efford and testing and checking before releasing another "fix". Hope all this trolling and memes, teached them something. |
Boycotting won't work. Then game will be just let to die, and that is not what we want. What would more work is to build up a base of where communication between community and relic is on a "let's get this game forward"-level, which would include patchtesting etc.
Its irony, CoH2 has one of the BEST and forgiving community ever. For a such rather small community efford players put into game comparable to some insanly popular and AAA game with 20+k ppl playing non stop.
So many things and data bases made by community, so many art work, free casting and so-on. But still, when it comes to changing\pathing Relic not interested in the community what so ever, for some reason they think that their employees are better\smarted\have more expiriens then whole community, so that may listen to community but only in situations when Relic obliviosly made clear mistake (like AEC\PTRS\1 CP shocks and so-on).
If Relic were interested in community they would have find ppl which can provide some sort of feedback\testing and so-on covering all possible areas of game ... but they dont want. |
To be honest, Relic should impove their balance development and game development in general.
You may say what ever you want, but lets be honest here, Brad is bad balance designer and he dont want to or cant work good.
Jokes aside, but there were way too many fucked ups. I mean, stop saying that game development is hard and use it as an excuse.
Look at guy who made a "competitive edition" mod. Lets imagine that Brad is single balance designer ... well aswell as dude who made competitive edition.
Aside from really good balance changes (some of them are questinable, but still most of them are 100% needed) this guy fixed veterancy like in the next day after 25th patch.
So some random dude from community, who is NOT game developer, made much better changes using MOD TOOLS, then Relic's main balance desinger? Really?
Aside from BS statement from Brad like: PTRS not sniping inf (after PTRS buff), that blobs not a problem, stacking not a problem and jokes about L2P, its fine for Relic and Brad probably, to realease a fucked up patch during ESL and go to their weekends. Is it fine ? Maybe ... every one can made a mistake. BUT Relic made it twise. Firstly during fist ESL when Vekers was fucked up, secondly now.
I mean, it wont take you a week to fix veterancy, also there is ESL tournament in progress, take your fucking time and fix your shit, not because you are good person, but because you have some respect to community.
Brad and Relic in general have ZERO respect to community. They are not responsable for anything, they are not improving theirselfs, they are working better, they not learing from mistakes.
Community may ask years for fixes, and be ingroned, while when units like broken AEC appears you will wait mouth till fix, because "Relic collecting data". For some reason they always make balance changes without asking or collecting data, creating over-performing units, but when whole community say "THIS UNIT IS FUCKING OP", they wont fix it untill Brad decided that fix is needed.
Even USF pop-cap abuse is "feature" for Brad, thats why we had CaliOP spamm since its release. How much time it took for community to see that this unit is OP? And now look how much time it took for Relic to finnaly "accept" that this unit is OP.
I mean, you may protect Brad, you may say that every one can make a mistake ... but you know, when you have a 3 years old game and mistakes happen like almost every single patch, there is no room for protecting such developers.
Not to mention that community "works for free", creating data-bases, finding bugs, testing for free and still there is ZERO respect and ZERO feedback. |