Not with the way squads bunch up now. You're way more likely nowadays to kill at least half the squad with a rifle grenade than not. Before they changed formations a few patches ago, I'd agree with you.
I'll do some more testing with it and see if I change my position at all.
The new delta formation on MGs means in the open it's really hard to wipe the maxim with riflenades.
True, but since small arms never miss vehicles, that 4 damage coupled with the high rate of fire does a lot of damage if it can pen that well.
The MG34 doesn't have a very high ROF. |
In your scenario, you have 2 units vs 1. What if I had a sturmpioneer with the MG34 to kill the pinned squad?
When I checked the unit editor, incendiary rounds gave +9 penetration at all ranges which would give it 10.9/10.6/10.3 pen with it on and it doubles the damage. For reference the M20 car without upgrade has 11 front armor, the USF AA halftrack has 10 rear armor, which is what is exposed when firing. With the exception of the M5 AA halftrack, other halftracks have less than 10 armor. So, pretty effective.
Yes that's great but the doubled damage still only leaves it doing 4 damage, so not really all that much. |
A grenadier can rifle grenade a maxim before it gets pinned, should we buff the maxim's suppression?
That's harder to pull off, and the maxim has a larger chance of surviving due to a larger crew. There's an actual risk with attempting it, there really isn't any risk when attempting it versus the MG34. |
Iv already tested the MG34, it can't be a single MG 1 on 1 no matter what level of vet it's at due to the fact it's DPS is so unabashedly poor. It also struggles to beat large numbers of infantry due to how poor it's DPS is and how long it's swivel time is between targets.
Out of 20 tests only once was I able to get it to pin a squad before it could throw a nade.
EDIT: The MG42 used to be eh before it was buffed because it didn't do enough DPS and suppression at far to stop squads from simply crawling into the arc and killing it with a nade. Now it can punish squads that attempt this, the MG34 cannot. |
being suppressed is a punishment. If my squad is suppressed, they can barely move and shoot less accurately. Then they'll get pinned if they don't retreat. They are a support team, they are not meant to be by themselves. That's why they are so cheap.
OKW lacks any sort of mortar equivalent to punish pinned/suppressed squads and suppressed squads can just kill you with a nade if you can't punish them for sticking around in the arc. The 34 just takes so long to pin it's very hard to keep it alive. |
Ask Obers with STGs which win at medium range and are equal to 1919 Paras at long range (of course unvetted cause with vet they melt everything).
Obers with StG's lose at mid range and long range. They only have 3.6 DPS at max range with their IR StG 44's while Para's do 9.7 DPS per 1919 at max range. |
Now as stats show MG34 close range suppression is actually better then that of Maxim although I didn't realize it had its DPS reduced in half recently, but I guess it came at the same time as Sturm Pioneers DPS increase which would only prove my point of MG34 being a pure suppression unit and Pioneers doing the DPS part by design.
They didn't increase Sturms DPS. And Sturms are supposed to be used in conjunction with Kubels not MG34's.
The fact it does better close range suppression is irrelevant, since if a squad is close to you they can just throw a grenade and kill you.
Can you post or PM with a recent replay so I can see how good you're now? I'm curious. 1v1 please.
http://www.coh2.org/replay/37566/final-ost-1v1-placement-match |
OKW needed a non doctrinal medium tank? People keep saying that but I haven't actually heard a compelling argument for it.
The issue was that there was a thing called "The Panther Gap" and that your only mobile AT that could take punishment was the Panther. Since the JPIV and Rackten are supposed to be used re-actively and for ambushes not slug fests. So your first mobile durable AT platform was 175 fuel gated behind 80 fuel and a fuel reduction disability on top of that. There was also no durable AI platform other than the KT for late game use.
If you want a good sign the OKW changes were positive, in 2v2 and 1v1 OKW used to be the least played faction; now it rivals Ostheer. |
No, the PIVs were fine it was the commander that was bad.
The commander was bad and the PIV's were bad. Nobody want's to pay 210 fuel for two sub-par medium tanks that come way to late when you could spend that fuel on a Command Panther, or just wait to get a KT.
Also OKW needed a non-doctrinal medium tank, switching the Sturmtiger and PIV just killed two birds with one stone. |
And you still haven't address my arguments. Instead referring to attack my person.
To answer your question I have no idea how did you get to top 50. Judging from the game you played or how you've been beaten by Queenratchet you shouldn't be close to 2k. Probably you were carried by your team mates.
I addressed your arguments. The MG34 is worse than things that cost less than it does. And it's far worse than things that cost a similar amount.
Interestingly enough that replay was from before I got good at the game, meaning that back when I wasn't very good you still couldn't beat me lol.
.50 cal needs a proper thread.
MG34: reduce vet requirements or increase damage by 1 (or just revert damage change)
Just a vet requirement reduction wouldn't do anything since even with vet it still can't do it's job. |