what is "PSA" anyway?
and i really hope relic "balance" (not necessarily too op i guess, but so not fun, so cheesey) this steaming hot turd of a commander on next balance patch.
Public Service Announcement, and why is this commander any more cheesy than any other? It's one of Ostheer's lost few all round good commanders. It's also unique with no call in bullshit. |
No, OKW have MP float, because they don't have nearly as much attrition as any other army as their infantry scales defensively to the level of being overpowered compared to any other infantry survival in game.
You know there is something wrong when cheapest main line infantry got as much survivability as doctrinal specialized close range squad once it gets few vet stars.
Moreover OPsoldaten only widen the attrition gap because unless you blow then up with tanks, they will cause much more mp attrition then they will take, widening the MP difference even more.
None of the infantry vet scaling makes them take less damage from indirect fire. And the reason you have very little MP drain is because they don't have units that cost lots of MP, the most expensive MP only infantry unit is Obers (Not counting the ISG because who the fuck does). Volks are cheap and plentiful, but most of the time If I can get something else I do because relying on Volks isn't a good idea when your facing Shocks and Paras.
If OKW vehicles cost a lot more MP, then the OKW player spent the MP they would be getting less income due to filling up their popcap, meaning they would be hard pressed to replace losses (which is how OKW is supposed to work) due to reduced MP and fuel income.
For example if the Panther cost 800 MP but 140 fuel, I very much doubt you would see more Panthers, but I can assure you that you will see less infantry spam. |
Ignore him, he thinks B4 is the best unit Allies have in all regards and players will always select B4 in EVERY situation. On the topic, ShrekOber blob > Rifle Blob and notice how they are only form two armies just released in WFA, overhaul is needed it Relic!
I don't think they should go it every time, but it is the most effective blob counter in the game bar none. There are tons of cool Soviet commanders, the IS2 is one of WW2's coolest tanks, and T34 85's make quick work of almost any tank while easily annihilating enemy infantry!
Blobs suck, they really do, I don't like them. Nobody does! But blob counters do exist and Allies have a fair amount of them while Axis kinda just has to make do with the few indirect fire units they have.
Blobs are a problem not matter the faction, it's just that Ostheer and OKW don't have the ability to make indirect fire units to counter them reliably. And I challenge you to see how long a person spam's ober when your one shotting them with you 120's and Scotts. Or showering the battlefield in body parts with your demos and Greyhounds! |
dude I've in 2vs2's, never seen a panther in 10-12 minutes.
That's because he's assuming that the OKW player placed his first HQ (which is free) and made zero fuel costing units while having perfect map control and also getting his Schwer out at literally the second the truck comes onto the field. |
OK, Im done. If hitting with Stuka (which has larger area) is more difficult than B4 which has only 1 shell, Im just done.
The B4 has a bigger AoE than fucking rail way artillery which is the most obvious artillery call in, in the game!
The Stuka is also very very obvious, while also being 100 fuel. It's a great unit don't get me wrong, but it's a expensive unit that's made useless by good micro. It also vets up very slow, as it is a 100 fuel units hitting cheap infantry almost all the time, similar to the Sturmtiger. |
You know what Panther is doing? Defending you blob from Shermans. Panther behind the blob is a killer.
At Guns? You mean 57mm for example? Because ot has 40% chances to penetrate and vs vetted Panther 35%. You need a way more than 2 of them to scary Panther.
And it does not fix anything. It would be huge buff for OKW since OKW is floating MP, struggling with fuel and you want to decrease fuel cost (negating lower fuel income) and put this cost into MP which OKW has a lot all the time. 8 min Jadgpanzer in 1v1 would be real, 10min Panther, 4min Puma and on and on..
OKW has a MP float because they have nothing to spend it on. Do you think OPW just ~has~ more MP income? No it does not. There is float because you can't buy any goddamn tanks due to the fuel penalty!
And you know why the Panther isn't effective against a person with AT guns? Because the AT guns can DPS the Panther enough forcing it to retreat, while you 1919 or BAR'ed rifles rip his volks to shreds. Or just get an Scott and laugh as he gets AT naded and killed by AT guns when he tries to rush your Scott.
Ostheer doesn't float MP because they are always spending lots of it because they spend MP on fuel/mp combined things because they do actually have fuel to spend.
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What if I told you that OKW player spends 0 fuel on the first truck, because they start with the fuel for it?
Your ideas are bad and you should feel bad when people with actual clue speak against them together with explanation.
Zero fuel at their first HQ, as in spending fuel on a unit built at the HQ. Please Katitof save the rage/insults for the shout box.
And yes I should feel bad for offering solutions and suggestions instead of bitching endlessly with zero constructive criticism. |
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B4 radius is huge, 10 but there are high chances to miss, since it's one shell.
Stuka radius is also huge, 8.0 and what's more, you have a HUGE LINE so even in first 2-3 shells miss, rest can hit. You can't say that about B4. If you will it's wasted shot.
Missing with Stuka is really hard. You always catch something.
No you won't because the Stuka A. has a extremely distinct firing sound, and B. Fires in a very easy to predict line.
You would need to be deaf to get hit by it, or caught suppressed in which case you retreat the minute you hear it fire.
The time it takes for the Stuka rockets to impact is enough time to move any allied support weapon in the game. |
How 9min(team) and 11min (1v1) Panther can solve any problems? It will give you option to blob Volks+Obers or just take Panther faster than Sherman.
You are talking under ultra optimal circumstances involving the OKW player spending zero fuel at their first HQ, plus having dominant map control.
A increase in the amount of MP OKW vehicles cost would mean once you make them your MP income is reduced which means you couldn't spam them either. So it kills two birds with one stone. It allows OKW players to actually build light vehicles and cool units like the Sturmtiger, while limiting blobbing and spam.
And it feels like you haven't even played OKW, because a Panther isn't going to do shit for nothing against a player with AT guns. |
120? Yes, because 120mm is not doctrinal and you see this every game.
Reduce fuel and increase MP? You want Panther to come out in 9-10min in team games and 11min in 1v1? Really?
About mark target from previus post:
Markt Target? Really? It's like warning "Move your damn tank because strike is coming".
In team games I shout by TS on my teammates so they won't mark it when Im shooting
I never said you should always mark it, just that it already increases the huge damage to FUCK YOU amounts.
And dude what the hell do you want? Less shrek spam but want to keep OKW with out AT options? If you make the OKW Vehicles cost less fuel and more MP people won't have to be as choosy and it will help get rid of the OKW MP float.
It solves every problem you have with the faction, it reduces blobbing will increasing the amount of viable things OKW players can make so you see more variety and less Panthers.
And like I said, you don't need to spam recon. Just use infantry to scout or a sniper flare which OKW can't shoot down. |