A lot of people fail to take into account that if the Panther is nerfed, and it stops being built. What exactly do we have left?
The PIV still cannot operate effectively anymore with the Jackson on the field and Zook spam, the Panther for Ost is gated behind large teching costs.
And for OKW, the Panther is all that they have to counter large amounts of medium armor, shreks are still only carried by fragile and crushable infantry, and the JPIV isn't mobile enough to provide support.
The Panther becoming non-viable would only result in the JPIV being mandatory, and Mechanized being thrown to the wasteside, but would leave you with no early game counters to blobbing. |
Which is where its buff should have been not its armor.
Because right now you need to cut the Jacksons Effective DPS in half against the Panthers frontal armor where the Panther is 100% DPS against the Jackson. Making that matchup very lopsided.
Except the Panther shouldn't be hitting your Jacksons, letting a Tank Hunter get at you TD's is like letting the wolf get at your sheep.
You have AT guns, rifle nades, and fast moving tanks for a reason. If he overextends to chase you then punish him.
Not to mention 1 hit from the Jackson chops a large amount of health off the Panther, making it very potent. |
Do you know what DPS means?
Just as a reminder it means Damage Per Second.
SU85 37-19
Jackson 32-23
Panther 21-15
JP4 32-25
Pak40 32-26
Yes, the Panther has less DPS, which was exactly my point. It's good for facing off against single tanks and being used defensively, but it ain't no Assault Gun or Tiger when it comes to pushing enemy fortified positions. |
Just a correction, the Jackson has 50% more damage, not 66%.
If we are comparing with 240 to 160 it's 66%, but 160 to 240 it's 50%
but it doesn't change that it's the best tank hunter in every way.
Maybe, uh, and I'm just talking a shot in the dark here...maybe that's because it's the only Tank Hunter in the game. |
All team weapons which can be garrisoned within a building now share the same setup/re-position time of 4 seconds. This means a MG42 will take 4 seconds to switch windows and begin firing, as opposed to their old functionality which relied on their reload time. This creates more consistent behavior between team weapons and prevents some weapons from having delays as high as 6 or 7 seconds.
But the initial set up time of the MG (with out switching windows) is the same is it not? I also seem to be able to get my maxims unsetup and out of the building much faster than I can with the 42 |
AT guns are not viable AT on their own. They are easily decrewed.
Not really, I kinda don't bother anymore. Hard to lose to Panthers when you're playing Axis don't you think? And what's incoherent about any of what I said? You must have the attention span of a pigeon if any of what I said confused you.
Not by the Panther, a Ober squad can sometimes decrew a MG squad without any effort. Panthers are not going to decrew your AT guns unless your blind and sit the AT gun next to the Panthers MG's.
A Panther is a Tank Hunter, it preforms poorly versus infantry. Shocks + Cons + ZiS = sad day for Panther spammer. |
Is that so? Everything Axis has is pretty straightforward, you shoot, you penetrate more often than not and you deal damage. You want to camoflauge? Okay, the only drawback is that you move slower. No need to designate ambush zones or anything. Very few examples of that, like Ambush Camoflauge.
Don't be salty because someone thinks your abilities won't improve the game; you can be unique and still not add gimmicks to gimmick factions.
Again; everything is a gimmick. The Sturmtiger is a gimmick, trucks are a gimmick, Scavenge is a gimmick, sipers are a gimmick.
Iv said multiple times I think Axis abilities need to be reworked, not just nerfed outright because people enjoy their revenge porn. |
In the same way Obersoldaten are not unbeatable infantry. They come pretty close and do too well for their cost compared to comparable units.
The thing is, Obers do to much DPS over to high a range and out preform it's counters in the form of MG's. The Panther doesn't out preform AT guns. |
All tracking needs is a cost of 0. Like Kübelwagen have it. Instead of slower speed, you get cooldown between usage.
I'm sorry but Allies need reliable abilities, not more gimmicks. I don't see why we can't just go with Flank Speed; it worked for Brits' Cromwell. You'd think the faction that is supposed to flank would get the speed boosting ability and the faction that has far more survivable tanks would be allowed to capture with them.
Everything in this game is a gimmick, god forbid Vet abilities be unique. |
Dont change the goal post
provide stats that it, in ur own words
Do you understand what "effective" means? yes it has the same range as the Katyusha but it's effective range is much, much smaller.
Pwerfer:
Scatter angle:
10.0
Min tilt angle:
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Distance obj hit min:
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Distance offset:
0.1
Fow angle multi:
1.25
Tilt max distance:
0.0
Tilt scatter chance:
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Distance ratio:
0.156
Burst pattern:
false
Max tilt angle:
0.0
Delay bracket change chance:
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Distance max:
20.0
Fow distance multi:
1.25
Kat:
Scatter
Scatter angle:
10.0
Min tilt angle:
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Distance obj hit min:
10.0
Distance offset:
0.1
Fow angle multi:
1.25
Tilt max distance:
0.0
Tilt scatter chance:
0.0
Distance ratio:
0.1667
Burst pattern:
false
Max tilt angle:
0.0
Delay bracket change chance:
0.0
Distance max:
15.0
Fow distance multi:
1.25
|